Build Guide by Rodrok
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
You may have noticed by now that my build is drastically different from many of the other Urgot builds you have seen. I started playing Urgot after I eventually got tired with how squishy Kog'ma was, which coupled with his short range of auto attacks did not bode well in team fights. So i started looking for a new ranged champion who wasn't quite as squishy but still had a decent damage output. When I found Urgot I quickly realized he had been the Champion I had been looking for. However it only took a couple games for me to find out that the builds people recommended for him failed to explore his full potential as DPS, instead trying to build him into an off-tank, which worked well with his ultimate but still left a lot to be desired. First of all, Urgot is not the best selection for an off tank whereas there are better choices to fill that role like Singed or Blitzcrank. Notice that he has two abilities that people can easily mistake him for a tank like champion. First of all he has terror capacitors which is better used for it's slow when attacking or turret diving as it does not absorb a lot of damage unless you choose to put in a lot of AP. Also his Hyper-kinetic Position Reverser is a great crowd control and chasing move but its cooldown is way too long for it to be used as a consistent crowd control ablility. These items that I have selected allow me to do massive damage to a champion, ironically enough using my abilities to allow me to perform massive damage with my normal attacks. So without further ado I present my guide.
First start with Meki's Pendant This allows you to spam Acid Hunter more often and then Noxian Corrosive Charge giving you both great damage and harassment capability.
Why Sheen? Sheen gives the largest boost in your attack damage at the lowest price meaning you have more gold to spend on other items. Also you will greatly welcome the mana that it gives you. The ability power isn't necessarily but it does go towards improving terror capacitor. Therefore, Sheen is a great all around item and an essential DPS early game must have.
Manamune Gives more manna than you will probably ever use, however it is nice to have quite a bit and it does give you plenty of attack damage for a rather reasonable price.
First of all Sheen is very cost effective for what it does. Early game you end up going through a lot of mana using Acid Hunter. Also, it will easily give you one of the easiest and cheapest damage boosts for the price.
Why no crit stats?
The only reason i chose to go with no crit items is because crits are unreliable by going flat damage stats you can reliably take down any char quite fast. And yes I've heard the argument that as you get more crit items the higher your chance goes up. Well Sheen gives you guaranteed double damage every 2 seconds.