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Warwick Build Guide by XFlexyX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author XFlexyX

Gin-Senpai strikes back!!! (ap ad tank jungle ww hybrid)

XFlexyX Last updated on October 12, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 11

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This is a hybrid jungle-guide for Warwick. With this guide you can heal yourself betterthan any supporc could do, and you will be able to kill baron nashor without taking any dmg, because you heal more than he deals.You will be a kind of tanky but that doesent mean you make no dmg, you deal physical dmg and magic dmg as well, so it will be very difficoult do counter you for your enemys.


Guide Top

Runes

For runes you take ad dmg runes, like armor penet attack speed and attack dmg runes, that makes it much easier to jungle at the beginning.


Guide Top

Masteries

As you can see, for masteries i take only skills wich help me in the jungle, like butcher, tough skin, bladed armor and runic affinity.


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Skill Sequence

At first you take one point at your q, you need it for the blue at the beginning.
The second point you spent for your w, as well for the jungle.
The third point is again for your q, you max q at first.
Your fourth point is for your e, thats important for ganks.
If you try a early gank your third point is for e and your fourth point for q.
As i said you max your q at first, the second skill you have to max is your w, and the last one is your e.
As everytime you take your ult at lvl 6, 11 and 16.


Guide Top

Jungling

You start at your blue, you dont need a pull, but it is everytime better to have one.
After u taked blue you take the wolves.
Than you take the ghosts.
After you taked the ghosts you take red.
now you are lvl 3, and you have the choice:
- You take your second point at your q and want to jungle until lvl 4 or 6.
- You take your e and try a early gank at your midlane.
From now on you have a simple jungle route:
-Ghosts
-Golems
-Wolfs
-Back to the ghosts
-ect.
You take your blue and your red everytime they are available.
Try to get the controll over the enemies buffs as well, so you can take their blue and red, and gives your ad carry your red and your ap carry your blue.
If you cant get the enemies blue you dont have to give yours to your ap carry, because warwick has very low mana and sometimes the blue is much more important for you than for your ap carry.
You only have to go back when you have no blue and no mana or nearly no health.
You shoulb be able to take the dragon solo after you get your wriggles lantern, Try to take the dragon as often as you can.
When you want to gank a low life enemy, turn you e off, otherwise he will notice that you are there, turn it on after you faced each other.


Guide Top

Items

I dont want to say much about it.
With this item-build you have much self heal, you will deal dmg, ap and ad, and you will be tanky enough, to initiate a teambattle.