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Shyvana Build Guide by Tragdor

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tragdor

Half Dragon Half God

Tragdor Last updated on November 2, 2011
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Team 1

Ability Sequence

2
7
8
12
13
Ability Key Q
1
3
5
10
14
Ability Key W
4
9
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
1/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Guide Top

League Of Legends


Guide Top

Introduction


Shyvana The Terror of The Skies



Pros

Beefy
Great Intitiator
Can Chase
Does Nice Damage
Can Jungle, and Solo Top
Can be a Tank or Straight Damage
Can Build Hybrid Ap

Cons

No real CC's
Can not Always chase


Guide Top

Welcome

This is my first official guide I am trying to do well in. So please comment and rate.

My First build is a nice Solo Top Beefy Dps.

My Second build is for damage, incase you team does not want a tank. They want someone with more damage.


Guide Top

Summoner Spells

Their is a few ways to go with summoner spells.
If you are solo top you may Flash/Teleport.
Flash
Obviously a very versatile spell. Can be use to chase, or escape faster then ghost can. It can also take you through walls allowing to close gaps, steal baron or dragon.
Exhaust
This can allow you to win 1v1s. It can also allow you to escape, and be able to finish off an opponent before he runs off.
Teleport
Great for solo top allowing to relane fast and get back to farming. Also great for getting into team fights faster after death or recalling.
GhostThis is great for chasing and escaping, however I prefer Flash.


Guide Top

Abilities

Fury of the Dragonborn
Your passive. Remember to read through it seeing as it helps benefits different abilities differently.
Twin Bite
This is your bread and butter. This is what will be dealing alot of damage. When out of dragon form your damage is narrowed down to one person, but it deals a hefty amount of damage. In dragon form however it deals massive aoe damage, and it will stomp the enemies. It allows for quick tower kills too.
Burnout
This is what you use to farm minions, and to run away and close gaps. It is great utility, while at the same time dealing very nice burst damage to your target(s). If you use it to close gaps be wary it will be on cooldown once you near the enemy.
Flame Breath
This allows you to deal your burst damage. This will be very helpful, use it before you twin bite. It allows for maximum damage in fights. It is pretty powerful spell.
Dragons Descent
This is very situational. It must be used properly in order to not waste it. It allows you to run away, over walls at times. Close gaps, also over walls in order to catch someone. It also makes you even more a tank while dealing huge aoe damage in team fights. It must be timed right in order to deal maximum damage.


Guide Top

Items

Some other situational Items are:

Banshee's Veil
Ninja Tabi
Thornmail
Guardian Angel
Force of Nature
Quicksilver Sash

If you want more Damage you may consider:

Infinity Edge
Trinity Force
Yomuu's Ghostblade
Stark's Fervor
The Black Cleaver
The Bloodthirster
Last Whisper
Hextech Gunblade
Guinsoo's Rageblade


Guide Top

Runes

I believe at this point in most situations the runes are the best for him, are the chosen ones.
However you can use Alacrity Quints instead.

And possibly Warding Glyphs for more defense.


Guide Top

Jungling

Jungle Route 1:
Blue > Wolves > Wraiths > Double Golems
Blue Pill
Wolves > Wraiths > Red > Double Golems

Jungle Route 2:
Wraiths > Wolves > Double Golems
Blue Pill
Blue > Wolves > Wraiths > Red > Double Golems

Jungle Route 3:
Double Golems > Wraiths > Wolves > Blue
Depending on Situation Blue Pill
Double Golems > Red > Wraiths > Wolves


Guide Top

The End For Now

I will be updating and changing as things change and as I find out more about her.
Please leave constructive criticism