get
prime

Build Guide by Taryelle

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Taryelle

Heime the burst stinger

Taryelle Last updated on February 25, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
12
14
17
Ability Key W
4
10
13
16
18
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

This is a build meant for an aggressive player. Heimer is a burst DPS champion, meaning that if played right, by mid game you are easily killing their tanks quickly and leaving with at least half health yourself. By the end of your match, you will have so much burst damage ability power that you'll be able to quickly take all but the most MR stacked of tanks.

As with any build for any DPS champion the purchase of items is situational and also based on play style. People may read my build and say whoa expensive! But with the advent of scaling of IP to match length/duration, matches are easily lasting 60-90 minutes now. With a match that long, you should be able to get around 15-20 kills and at least as many assists.

I won't go into specifics on each item. It's all about getting more ability power and a bit of mana regen and health so you are less squishy. Thing is, you should rarely be up in the melee area anyway doing much.. that's what your turrets are for. So building for some kind of false survivability only nerfs your damage. As Heimerdinger, you are a glass cannon. Accept it, learn to deal with it and love it.


Guide Top

Items

Because I usually always take Clarity, especially since the MR nerf a few patches ago, I focus on getting some ability power early on via the Codex. If you prefer not to take Clarity or you don't like hanging around a lane without a ton of mana available, get tear of the goddess first. You won't get as many early kills though.

I won't go into specifics on each item. It's all about getting more ability power and a bit of mana regen and health so you are less squishy. Thing is, you should rarely be up in the melee area anyway doing much.. that's what your turrets are for. So building for some kind of false survivability only nerfs your damage. As Heimerdinger, you are a glass cannon. Accept it, learn to deal with it and love it.


Guide Top

Summoner Spells

For Heimer I start with Clarity and Ghost. Clarity is for that early laning phase, when you want to stay in mid longer or get one more chance at a kill before going to base to buy. Ghost is your "oops I'm suddenly in melee get out now" skill.

Flash would be useful as well, but I'm not a fan so I rarely use it. Exhaust and Ignite don't make sense either because their range is too short and Heime already has a blind skill. Why bother doubling up?


Guide Top

Team Work

Heimer can function well in mid, so long as he isn't against Corki, Teemo or Caitlyn. Caitlyn and Corki's range is so large even early on that these two can safely kill Heimer's turrets from afar and can blast Heimer down quickly if we try to get in close enough to auto attack him. If either of these two are mid, switch with someone.

For mid, place your turrets about halfway between the home and enemy main turrets. This gives room to manoevure around the range of other ranged enemy champs, and puts yuo close enough to your turret to ghost out to it if someone runs in from the river without warning. I like to leave my turrets there even if I'm pushing their mid turret, so that if an enemy champ appears in the lane, the turrets will hit them as I escape out. I've gotten a few good kills this way in each match, when I'm mid. People underestimate Heime's burst so use that to your advantage.

If you do end up in a lane with a partner, try to get with someone who has some form of CC or who is also highly bursty. MY favourites are Xin, Rammus, MF and Katerina.

I like to move my turrets only twice... placing them first time around near the bottleneck at the river closer to my own team turret and then the second one (once I Have that ability) closer to the rough jungle patch. This allows it to hit both incoming and fleeing enemies who either hide in the patch or try to escape down the river. Again, nice for last hit. I then stand far enough behind those turrets that I can hit with my blinding grenades. Rockets have a huge range relative to others so no need to be closer. Then, between the turrets and auto attacking, I can decimate minion waves with my teammate and move closer to the enemy turret to control the lane.

This is when I replace the old turrets with new ones, in the same position before though this time relative to the enemy turret. This keeps them nicely contained at their turret and makes sure that they get fewer minions than you do.


Guide Top

Summary

Heimer is a lot of fun to play. I find him relaxing given that he chills often behind his turrets letting them do the work. If you do this always prepared to hit your ulti when someone jumps you and then literally run them in rings around the turrets, blinding with grenade then nailing them with your rockets, you can kill most anyone one on one by end game.