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Heimerdinger Build Guide by Espadalegend

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Espadalegend

Heimer's Mid Lane Turret Defense system

Espadalegend Last updated on April 21, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Heimer's Mid Lane Turret Defense system

This build is mainly "Heimer's Mid Lane Build" Just follow this build and you'll become dominant in your lane alone

(Mejai's or Will of Acients)

Spells: Flash, Ignite/Exhaust


For Glyphs, take flat AP Since the're not in the guide creator I subbed it with the AP-LVL18
-Glyphs is major AP so get it fast 9 AP Glyphs

During mid lane, When the opponent's minions are down to 2/6 left and your opponent is close to those minions use your W to catch him off guard.

Turrets... Always use turrets spawn them close to minions all the time to gain CS fast and easy.

During team fights I like to use my "W" for harass and my "E" to find where they are hiding in brushes or in non-see-able areas generally over walls or in Drag steal's.

When stealing dragon or baron before anything make sure they're there to do so Use "E" then "W" Right after for maximum steal effect (not including ignite).

Watch for ganks, reason is because that is his main weakness, if you can successfully get to Rod Of Ages fairly quickly this will be no problem.

Landing your "E" perfectly will cause it to stun your enemy then get your turrets to join the fight along with your missiles.