Olaf Build Guide by hackmods
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
- Amazing 1v1 burst damage hero
- He's a bro
- Tanky carry that hits fast amd hard as a brick
- to be continued...
- CC stomps you sometimes...
- You become a bro with brolaf
The follow are valid runes
Flat health is good with abilitys.
Greater Quintessence of Desolation Simple. Armour pen is very powerful.
Movement speed is OP.
Greater Mark of Desolation Amour pen is OP
Attack speed works
Attack speed works well
Amour always help
Attack speed works
You can never have enough magic resist.
Because I view Olaf as a strong hero, I can get away with going 21 in utility which is usually the best choice because of the useful manaregen/buffduration/lower cooldowns which is far better than most of the things in the other trees. Because Olaf's tower stealing / defending is easy/strong, he doesn't need the offensive mastery which doesn't amount to much later nor does he really need the tank mastery which is only ok if you're basically the sole tank on a team.
I run the 1 point in Exhaust and other 3 points in magic resist and armour and 2 in health regen.
To keep people from running away or to stop that ******ed caster who does a billion magic dmg. Or for the 1v1 fights to surprise people. Pretty self explanatory But this is user preference like everything else.
To chase, run away, everything. Ghost like I said before is like Ice Cream and you will be very sad without ice cream when a bunch of fat kids come to take it away from you, such as your survivability as a hero and being alive or dead.
Passive: Berzerker Rage
For each 1% of health missing, Olaf's attack speed is increased by 1%.
This spell is fairly simple and is the reason why he can 1v1 or do jungle extremely quickly. While I don't recommend being constantly low hp to make use of this, it is extremely useful during and after a fight to quickly lifesteal or down a turret/dragon/buff when combined with Wriggles Latern. But the fact that this passive gives so much, allows Olaf to run armor pen runes because having 12-25% attack speed buff is fairly minimal when you can have a passive that gives 0-99% attack speed bonus.
Olaf throws an axe to a target location, dealing 50 / 90 / 130 / 170 / 210 physical damage plus 50% of his attack damage to units it passes through and slowing them by 16 / 22 / 28 / 34 / 40% for 2.5 seconds.
If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.
Cost 55 / 60 / 65 / 70 / 75mana
This is basically half the reason Olaf is useful, because of the effect of CDR, this skill can effectively have a 0-1 second cooldown, far shorter than ANY aoe skill in the game. Because of it's synergy with is ult and armor pen runes, it will do a huge amount of damage all game and will easily clear waves faster than anything except a super fed AP carry. Undertow sets Olaf apart from the junglers in the fact that it's a reliable ranged CC before level 6 which allows him to do stronger ganks than WW/Udyr as he doesn't need to get in melee range to do it. Simply put, easily one of the strongest spells in the game.
W: Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7 / 14 / 21 / 28 / 35 base damage plus 1% of his max health. While active, Olaf gains 9 / 12 / 15 / 18 / 21% lifesteal and spell vamp.
Cost 40 / 45 / 50 / 55 / 60mana
Because of nerfs, this skill is now relegated to being a 1 point wonder as the first point gives the 1% damage boost according to his health and doesn't change after that. This also gives him a fast way to heal when used with his Undertow as he can clear waves near instantly while taking minimal damage. I max this last because the last 4 points are relatively minimal in effect compared to the first and Reckless Swing requires the points to be useful.
E: Reckless Swing
Olaf deals 100 / 160 / 220 / 280 / 340 true damage to his target and inflicts 40 / 64 / 88 / 112 / 136 true damage to himself.
Despite it's seemingly low numbers, this spell is extremely brutal in damage against anything that stacks armor/mr because it is true damage. When used in combination with Undertow/Melee hits, this is a great source of damage and a great finisher. Leveling this over Vicious Strikes is because it not only increases the damage by a fair bit but it lowers the cooldown on it which essentially makes each next point even better than the last.
Active: For 5 / 6.5 / 8 seconds, Olaf is immune to disables and reduces incoming damage by 20 / 30 / 40.
Passive: Olaf has 10 / 20 / 30 increased armor penetration.
Cost 100 / 75 / 50mana
Even though I hardly mention it, this spell also has a nice damage reduction built into it. However, it's true strength lies in the fact that you are immune to CC, this fact alone is the other half of what makes Olaf viable. If he didn't have this, he'd be basically a Jax or Yi as he'd be perma stunned to oblivion whenever he'd go in to melee. But thanks to this spell, Olaf's damage and durability are mostly taken care of and basically allows Olaf to solo people mid game with only Wriggles.
I start with s Prospector's Blade (basicly 2 dorans blades) and boots of speed to help move around then map. First trip back I try to get my Berserker's Greaves and possibly a Zeal or Phage.
For my Core items I get a Phantom Dancer, Infinity Edge, and Frozen Mallet. If the game goes on I build tankier items that give health to work nicely with his abilities.
Thanks for reading about Dominion 5v5 Brolaf guide. If you liked the guide please upvote and comment. If you have any feed back or think I should change something? Leave a comment and I will add it or post a part about other things.
09/20/11 - Dominion Beta Released
09/22/11 - Guide Started
09/24/11 - Many Games Later Guide Published