Tryndamere Build Guide by Darksol

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Darksol

Hilariously Effective - The AP Tryndamere Guide

Darksol Last updated on July 29, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 30

Honor Guard

Defense: 0

Strength of Spirit

Utility: 0

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Hail summoners, and welcome to my first League of Legends character guide! I decided on AP Tryndamere for my first guide because it's a surprisingly powerful way to play... and even if the guide does as badly as I suspect, it'll be ok cause this is kinda a troll build anyways.

Please keep in mind that this guide IS a work in progress and will be updated as I go along, and feel free to ask me about anything pertaining to the guide in the comments, I'd be happy to explain and discuss any of my decisions.

Regardless of all that I hope you enjoy the guide and try it out, it's a lot of fun.

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Pros / Cons

This list is comprised ONLY of Pros and Cons related to this build, not Tryndamere as a character.

Good survivability due to improved heal
High burst damage from 1-2 combo
Fairly short cooldowns

Severe weakness to silences
No consistent damage capability
Countered by armor (more so than AD builds)
Very weak early game

So... as you can see there are some fairly large flaws to this build, but if you're looking at it then you're probably bored playing Tryndamere the normal way... or you're trolling, but either way we're looking at this build for the fun factor, not necessarily for overwhelming win-every-time power.

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You might be thinking, "Hey, Darksol, why do you include armor pen runes and masteries in your build?" Well, as some of you may know there is ALREADY an AP Tryn guide on Mobafire (probably a lot more than one but... meh), in that guide the writer suggests magic pen. THIS MAKES NO SENSE. See Magic pen WOULD be useful if Tryndamere was capable of dealing MAGIC damage, but just cause we stack AP doesn't mean that his damage suddenly turns magical, it's still physical damage so armor is what blocks it and armor penetration will lessen that effect.

The rest of the Runes and masteries should be pretty self explanatory.

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Alright since I don't know how to do any of the fancy coding and what not yet, I'll just explain the guide completely by text here.

You'll want to start the game off with an amplifying tome and probably a potion. Play carefully during this time, it will be a lot easier if you play with someone you know, obviously.

Go back whenever you get low or hit 1150 gold and buy boots and upgrade to the soulstealer. Now is the time to be a little more aggressive, if someone is fighting nearby try to make sure you are part of the kill, any soul stacks you get will be incredibly helpful.

You'll want to upgrade to Lucidity boots next and then begin making a sheen, starting with the tome, and upgrading all the way to Lichbane as soon as possible. This will allow you to use the 1-2 combo (spin then basic attack with sheen/lichbane proc).

Now it's time to start stacking on the the power, build up a Rabadon's to start piling on the damage.

Next on the list is a Nashor's Tooth, we're getting this for a few reasons. First is the extra AP (duh), but the attack speed can be helpful with land some crits to help refresh our spin faster. This is the point at which our options spread out a little, if you have been able to routinely maintain full soulstealer stacks then now is the time to get rid of your current boots and grab something else, swiftness boots work well for the added chasing ability, but there are plenty of other options, alternately you could toss the soulstealer in favor of something that suits your playstyle more.

After that it's time for another Deathcap to put on that last little bit of AP.

At the end of this build your spin should be doing about 1000 damage and your LB proc hits should do about the same, your Bloodlust, however, should be healing you for about 1300 HP without any rage.

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I'll go ahead and say it now: NO, this build is not insanely powerful; NO, it is not easy to play; NO, I do not honestly suggest using it in anything other than custom games against friends or bot games, MAYBE in low level PvP. This build requires that you get some kills or plenty of assists tossed your way early game and that you have few or no deaths so as not to ruin the Soulstealer effect. If you can't do these things (I know I can't in most games) then I would suggest going with a more traditional Tryndamere guide and leave this one to the crazy people.