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Archangel's Staff
45 Ability Power, 400 Mana, 25 Mana Per 5 Sec.
Passive: 2.5% of your Max Mana is converted to Ability Power.
UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana.
Item Costs: 2840
If i'm correct here: UNIQUE Passive's don't stack, right?
Which means that the 1000 Mana cap is wasted if you're buying the 2nd Staff. In other words, aren't there any better options then?
Anyway, is Chalice of Harmony really necessary now with the new patch?
PSS: When are you going to edit your masteries xD?!?!!?
While it's sort of ridiculous, stacking Archangels is possible, because the 2.5% DOES stack. So, that's another (45 + 94.25 (2.5%) 140 AP, bumping your total AP to ~862.5 (assuming full stacks of Mejai, and if you drop Void Staff for the second Archangels), before adding Baleful hits. While I wouldn't recommend it, I've seen late game Veigars do exactly this, getting a pair of boots, four archangels, and a Zhonya's. They've walked up to my ~4k hp Vlad and killed him in 3 seconds, and that's really demoralizing. This, obviously, is like 1 hour in, but it's still possible.
I don't mean to sound heretical or anything, but don't you have a little too much AP and a little too little in defense?
When I play Veigar, I routinely make sure to buys Boots of Swiftness, Soul Shroud, and Rylai's Crystal Scepter first, not so much for the mana regen and AP as it is for the ability to not be the squishiest morsel on the board. Doesn't matter how much AP you have if some tank-hunter hybrid (Shen, Singed, Etc.) casts exhaust on you and completely ruins you while your abilities are oom or on cooldown.
I agree about the defense part, but early game the stun can save you countless times. Also, with enough AP people will be scared of you. You shouldn't cross the river alone as a squishy anyways.
For defense I would buy certain items depending on what the enemy team is composed of and what you seem to be getting pwned by. Rylais is basic for more health but there are possibly better items.
I explain all of this in my Veigar build which you should check out.
When I play Veigar, I routinely make sure to buys Boots of Swiftness, Soul Shroud, and Rylai's Crystal Scepter first, not so much for the mana regen and AP as it is for the ability to not be the squishiest morsel on the board. Doesn't matter how much AP you have if some tank-hunter hybrid (Shen, Singed, Etc.) casts exhaust on you and completely ruins you while your abilities are oom or on cooldown.
@Alahric thats a good point, chalice isn't really that needed late game and with the golem buffs which you should be getting you don't really need it plus our new passive will make up for it later. Now when we get it is another matter. It has to be after getting your rod of ages for sure after that though idc although I believe it should be right after rod so that you can build up its passive.
I haven't tested any of that yet but i'll get on it. Go ahead and try it out for yourselves as well and let me know what ya'll thought.
As far as the masteries go I like where they are. People have been asking about the ghost point which you can easily replace with another utility talent if you like, even though I say exhaust at the top I really use a lot of different spells depending. I'm not sure what you mean by editing them so I"m guessing thats it if not let me know I probably missed something.
As far as Chalice goes I found it useful early-game for spamming Baleful Strike, but I would rather replace it with something else during late-game. But honestly, I think a tear will do just as fine if not better by upgrading it up to Archangel's Staff which makes it almost impossible to go oom ^ ^,
Though not with Viegar, he's got a "cheaty" passive, you can get endless amounts with it..
Archangel's Staff
45 Ability Power, 400 Mana, 25 Mana Per 5 Sec.
Passive: 2.5% of your Max Mana is converted to Ability Power.
UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana.
Item Costs: 2840
If i'm correct here: UNIQUE Passive's don't stack, right?
Which means that the 1000 Mana cap is wasted if you're buying the 2nd Staff. In other words, aren't there any better options then?
Anyway, is Chalice of Harmony really necessary now with the new patch?
PSS: When are you going to edit your masteries xD?!?!!?
The staffs also give 400mana and 25mana/5, which I think is better than many other item bonuses.
I also agree that in most cases the match ends aroun lvl 13, of course it keeps going but its decided around then. So subing AP/lvl for flat quints isn't a bad idea
The old passive was really good but situational, the new one helps with one of his weaknesses all the time. I think it's an improvement.
Hey, have you ever heard of/seen an Archangel's Staff stacker?
You can get to about 1000ap with just 3 of them(though 2 is enough if you get soulstealer), a Void staff and a Zhonja's ring. You also get insane(!) mana reg.
I've only tried it in practice but I got ~900ap with ardor, 3 ap quints, ap/lvl glyphs, Zhonja's, Void staff, Boots, 20stacks with Soulstealer and 2 Archangels' Staffs. Got ~1300ap with 4 of them, skipping the Void staff and boots.
Try it out ^^
I kinda have a policy of not getting any "per lvl" runes that give <+80% more than the flat ones and getting any that gives +100%<. The ap/lvl runes give ~+55%, so they're no good :P. Gotta get the ones with the best bonuses you know ;)
Did they reduce his ap?? Or do you mean he's got less with the new passive?
I like the nerf to his ulti though. The damage it did before was just insane..
He did ~1750dmg(not counting mr, Viegar @500ap and a target @2600mana). That's just way too much for any 1 attack.. Now it does ~1300dmg(Vieg and target @500ap), which is much better.
It's not that powerful against support casters anymore either :)