Poppy Build Guide by Cheezysause
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide i am making for Poppy. I have tested many different builds for poppy but if you want to carry games, hybrid build is probably one of the better builds because you have the Creep Farming ability of AD poppy in mid game but you can have the Burst from the AP Builds. People say poppy is very bad at last hitting not shes not you just have to know how to last hit so before you take this build into ranked or any high scale game i recommend you practice last hitting on poppy. If you're very experienced at Creep Score then skip this tip.
Pros / Cons
Mid to late game very good as a Damage dealer if skilled.
Can make up C.S. in Mid-late game.
Can Take on more then 1 person if done correctly with mana sustainability.
High Burst damage with q-e and sustained melee hits.
Poppy Can Carry a team if fully Geared.
Kinda bad C.S. in the early laning phase but she can make up for it later in the game.
She relies on 1-2 kills early game then can sustain herself.
This isn't an easy build to master it requires good timing and practice.
Compared to the Other poppy builds its not as strong but no real mana issues.
Without teammates to help a bit in fights shes easily focused.
The Reason i picked these runes is because Magic Pen reds aren't that great because most of your damage as Poppy will be from auto attacks, I picked the Mana Regen Yellows because of the lack of mana sustainability during game.
The reason i picked them Is because Trinity, GunBlade, and Phantom, all work well together. The Phantom gives her a bit faster movement speed to chase people better and works well with her W ability PARAGON OF DEMACIA. Trinity is an automatic staple for any AD/AP builds because it gives all the stats Poppy needs. After you Get Trinity, Gunblade, Phantom, i picked up a manamune for some mana regeneration and Some straight Mana because poppy needs mana regen or else shes just ad and she cant stun people into walls and such. So the ManaMune Gives her more dmg and a bit more mana to last a bit longer in team fights (from what i have experienced) I sell the philo Stone is because of the space needed and its practically worthless late game. This build is just a Skeleton to what can be done with poppy feel free for any changes you Feel that are necessary
Creeping / Jungling
Just try to last hit as poppy try to get bot lane because soloing top is bad from what i have experienced and it seems there are better choices for solo lane poppy is well built for a duo lane a Support or a Bruiser would be great with her.
The Reason i picked Ghost and Exhaust is because ghost works very well with poppy early game for escapes or chases late game and exhaust is just a good spell to use with ghost.
To sum it up im a newb at guide building so take what advice you may need from this guide and add to it if you like thank you guys for reading this guide and taking the time for it.
Also extra information: My IGN is Cheezysauce if you want to add me i'm on the N.A. server and again thank your (also any feedback would be awesome negative or positive.)