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Spells:
Flash
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
I go for critical strike chance marks to make up for no Phantom Dancers. A mixture of critical strike chance, critical strike damage, and 1 attack speed seals for again, making up the lack of the PD. Critical Strike Damage Glyphs to boost ur damage early game. Ability Power Quintessences for some Ability Power early game.
The items I use are similar to what other hybrids may use, only a little more on the ad side. You want greaves for the attack speed you will lose due to not getting a Phantom Dancer. You may switch out one of the items for a PD if you wish to do so. The Rageblade is great for boosting ur as early in the game, and gaining a little extra ap. The life steal and spell vamp from the Gunblade come in handy, the slow also can turn a fight into your favor. I know that Nashor's tooth gives you mana regen, however, the as, ap, and cd benefit you greatly. Then we have the 2 standard items you would see on a Tryndamere build, the Infinity Edge and Bloodthirster. You will lose quite a bit of critical strike chance and movement, speed, so buy agility elixirs to make up for the critical attack speed. Always good to have wards spread out as well.
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