get
prime

Heimerdinger Build Guide by VietaMisa

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author VietaMisa

If you can't Helium or Curium, You Barium!

VietaMisa Last updated on February 20, 2012
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Ability Sequence

1
4
5
8
9
Ability Key Q
2
7
10
12
13
Ability Key W
3
15
16
17
18
Ability Key E
6
11
14
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

My first guide, all I can say is, tis build rocks, works in any game. PvP, AI, you name it. This build will have you pushing in the beginning of the game. Mid game, you will be having a killing spree. Try it! and also depends how you play~ O_O


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Runes

To me, I believe this is important because what you want to do is use your mini turrets as an advantage. With these runes, you'll be able to do massive damage from mid to late game.


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Masteries

I could say same for here. It's all about the Ability Power. The more Ability Power you have, the faster you can take down your opponent with just turrets and missiles.


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Items

Alright, as for the items... You would need mana in the beginning of the game. So it's good to start with Meki Pendant and just push with mini turrets. By mid game, if you didn't die more than once and actually got around 2-4 kills, you should be able to stack up some AP with Mejai's Soulstealer. At this point, you can leave two turrets in one lane, and go help your friends in other lanes to make an attempt to gain AP from killing champions. By late game, the deathcap will make your skills do massive damage. enough damage to make your enemies run. just be sure to stay behind your turrets.


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Skill Sequence

First, you would really want to MAX out the turrets, you need them for pushing a lane (this would really be effective when switching lanes). begining of the game, it's good to have the grenade, missile, and turrets because you have a better chance to kill your opponent when they come close. Just throw a grenade for stun and missle them. turret does the rest (you can add on some basic attack).


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Summoner Spells

Heimy really burns out mana when you're trying to pull and all out attack. Clarity would be most helpful for this to perform the finishing blow. The teleport really goes well with the mini turrets as well.


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Summary

Beginning:
Just push with turret(s) and use basic attack on minions and try getting the killing blows for gold. As for the champions, use the grenade on them if they come near your turrets (I think you turrets automatically attacks them) and then you have to move around to a certain spot to hit them with missiles (Try avoid minions to prevent missiles from hitting them instead of the champion you want to kill).

Mid Game:
This is where you become useful. Your turrets are already level 5. You can easily push minions at this point and get easy kills if you time your grenade correctly. Then you have a choice to activate your ulti and launch some missiles. It's safer to launch missiles while your ulti is active (since it shoots 5 instead of 3).

Late Game:
Best part, you can have 2 turrets solo the jungle at the buff monsters (while that happens, you can run into a lane and push). At this point, you should be able to kill minions in one shot (either grenade or missiles). Then to get ahead of the lane a bit, you can also go around and place 2 turrets behind the enemy's turret so it can halt incoming minions (this allows your minions to continue attacking the enemy's turret without being interrupted).

I made this build myself =].


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Farming

Farming shouldn't be a problem. Your mini turrets should be able to get the killing blow on minions more easily at level 5. This also gives you the opportunity to move into other lanes to farm.


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Unique Skills

This build is based on raw power. That's as much as I could say.


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Pros / Cons

Heimy is a bit squishy in the beginning of the game. It okay to fight another champion late game but avoid being teamed (watch out on the map). There is a chance the enemy will aim you over everyone else on your team (since you do massive damage).


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Team Work

its easy. Either just throw a grenade or place turrets and use ulti. Even better, you can use both and make your enemy run off!