Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide here as I just started playing the game a week ago (came from HoN background) :)
It's not finished / polished yet but you can find the build quite useful. All of the trynda guides I found here are not quite optimal so I thought like sharing mine :)
Anyways, I will be updating this in near future... Enjoy!
Strong fighter archetype and it's suited for those who like to play with reckless / heavy agression style and get away with it :D
Good initiator if you are lacking one and if you do, it's even better as you can just hop into a fight instantly, deal your damage and escape even you are being focused!
Banshee's Veil is an optional item!
You should buy it in case the enemy team is ap heavy and you are getting focused badly (or if you are initiating teamfights). If you end up buying Banshee's and still don't have enough survivability, go for Guardian Angel and skip Last Whisper.
If you decide to skip banshee's and still have enough survivability, skip Guardian Angel and just go with Last Whisper.
Also, you can sell your boots in endgame to get your last whisper (this is IF u did go with banshee's veil AND guardian angel and it also depends on your team composition quite a bit but if u do have some snares, you don't really need the boots).
Bloodthirster is nice for endgame as you don't need the extra crit % from your racial in the endgame anymore.
Your passive (Battle Fury)
Gives you more crit % the lower your hp is.
Gives you some healing and thus why this is maxed out first... It's basicly what keeps you at your lane and gets you topped up with hp instantly in case of you are going for a gank.
Mocking shout (W)
Reduces attack damage of enemy heroes within range and snares em if you are behind the targets. This is what gets you the kills when enemies are fleeing and also, in endgame teamfights, reduces enemy teams damage output drastically.
Spinning slash (E)
This ability doesn't scale properly and this is why it's maxed out last. This ability is used right at the initiation of a team fight. Try to land it so that you get BEHIND as many enemy heroes as possibly for the extra snare effect.
This ability can be used as an escape as well.
Undying rage (R)
Gives your hero IMMORTALITY for 5 seconds! Also, you get full stack of bloodlust. Timing this ability is what makes you feared amongst enemy ranks.
Sequence goes as following:
Spinning Slash (E) (to initiate),
Mocking Shout (W) right after you have landed the Spin,
Exhaust and Ignite on primary or secondary focus target,
Use your bloodlust heal (Q) in case you are being focused,
Undying Rage (R) right at the second you would die otherwise,
this gives you full stack of Bloodlust and the heal timer will be up before the rage ends,
heal yourself at last second and if it looks like you are dying,
use spinning slash (E) to escape.
Exhaust (improved), nice snare for early / midgame ganks.
Ignite, some extra damage to guarantee a kill.