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Rengar Build Guide by Dunk Master Jax

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League of Legends Build Guide Author Dunk Master Jax

In The Jungle The Mighty Jungle The Lion Feasts Tonight!

Dunk Master Jax Last updated on April 30, 2016
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Jungle

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Hello my name is Dunk Master Jax. I am a Gold 4 Jax main with 100 Jax games this season. I also happen to play a lot of Rengar. This is actually my Second Guide that I have made for Mobafire!! This is a work in progress so keep your eyes peeled for updates!

Here is a link to my Jax Guide

Rengar is the one of the one shot gods of League of Legends. You can play him as a Roar Kitty (AP build) or play him is Stabby Kitty (AD build)

Honestly I don't know why I'm adding this so late into the season but I will be updating it once preseason starts up!!

Editing & Adding a lot more once Preseason starts!!


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Gameplay Videos

AD Rengar Gameplay


"A true hunter never rests"- Rengar When it comes to assassination Rengar is one of the best champions in League Of Legends to do it. Building Attack Damage brings out his best potential!



Devourer Rengar Gameplay


This is more of a DPS Rengar based build. You won't one shot everyone when you jump on them, but you will shred their hp pretty quickly. Mainly for fun & still in testing!!




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Pros / Cons

Pros



+ Great at Catching Out Champions That Are Unprotected
+ Amazing Late Game Damage
+ Has Different Combos With His Ferocity Leap Depending On What You Need
+ Provides A Snare For Ganks
+ Blows Up Enemy Threats
+ Snowballs Extremly Hard And Can Carry Games

Cons



- Can Be Hard to Play
- Really Weak to Hard Crowd Control as it Ruins DPS Potential
- Late Game Assassin Which Isn't The Best For Teamfights
- Really Reliant On Right Combos To Blow Up Enemies
- Has Lack Of Escape Without Ult/Flash


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Summoner Spells

You can only choose two summoner spells when you play this game (basic knowledge). So choose wisely!! Make sure one will help you escape out of sticky situations and the second will help you in combat!!


SMITE





- Smite is necessary if you are Jungling. If you don't take this you may have to back after camps way too often, wont be able to get a smite upgrade (since you can't buy Hunter's Machete w/ out Smite), plus you may end up dying too often. Please take it kids or you are a dummy!! :P

TELEPORT





- I suggest taking Teleport if you plan on focusing on farming in lane, don't plan on killing your lane opponent that often, and trying to make plays across the map when your team needs you. This Summoner spell showed its power during season 5 for sure, but after its nerf it may not be as strong as it used to be.

IGNITE




- Take Ignite if you plan on being really aggresive in lane and want to snowball hard to carry. A really good choice if there are champions such as Dr. Mundo, Zac, or Vladimir that rely on their healing a lot. Really good choice this season if you want to snowball and carry games!!

EXHAUST




- Exhaust is good for cheesy first bloods or just turning a fight around completely and shutting down enemy hyper carries. If you see the enemy team has champions such as Master Yi, Vayne, or Kayle that have a strong late game, this is honestly a good choice to shut them down!

FLASH






- Flash is the basic get away spell and I'm sure most of you know this. Rengar tends to be one of those champions who honestly needs a secondary escape to get out of sticky situations. If you build CDR on Rengar that may be nice for escaping and all but most of the time you want to have that extra gap closer to secure kills or escape!


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Masteries

Coming soon for preseason hang tight!! 0.0


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Runes

AP Rengar


Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Cooldown Reduction
1

Greater Quintessence of Ability Power
2

AD Rengar


Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Cooldown Reduction
1

Greater Quintessence of Attack Damage
2


Guide Top

Skill Sequence

AP Rengar


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

AD Rengar


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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Items


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Combos

Here is A video explaining the way to get off your Triple Q Combo. This here gives Rengar The Most Burst For AD.


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Jungle Clear


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Summary