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Rammus Build Guide by ojojblaze

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ojojblaze

JAMMUS (Jungle-Rammus)

ojojblaze Last updated on January 9, 2012
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Ability Sequence

2
12
15
17
18
Ability Key Q
1
3
5
13
14
Ability Key W
4
7
8
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Rammus was once the most feared jungler in LoL. He was then cast aside for more "viable" junglers as that weird ghost thingy (Nocturne) and man bear turtle tiger Phoenix thingy (Udyr). Rammus has come back with a vengeance. He is once again the most scary thing that could come rolling out of a jungle!


Guide Top

Masteries

This mastery set up allows you to be the all star tank jungle that doesnt steal kills from your carry, but has money to spare! With Mercenary you gain an extra 24 gold on assists. I know this doesnt seem like much, but it adds up with your bonus from assists. You get money and your carries get the bonus. Enlightenment Makes sure that you have some CD in your build like shurelya's reverie. The rest is basic jungle and damage resistance.


Guide Top

Runes

Armor = AD resistance and damage
Armor Pen = Damage
Magic Resistance = AP resistance

with this in mind just because rammus is a tank doesnt mean he cant also deal some damage. Other Guilds might say take attack speed marks or damage marks, however late game rammus doesnt need attack speed and the damage is for early game ganks.


Guide Top

Summoner Spells

Explanation:


quickest way to clear your jungle is with smite. you need it to solo buffs and steal dragons and baron. The number of times iv power balled in for a steal, smited it down and flashed over the wall with out dieing have turned games around. Flash is a must to get around mobs to track down enimes and steal barons


Guide Top

Early Game

Gank as soon as possible to get your lanes feed and your gold bonus. go around level 4 once you have your taunt and power ball. setting the ton early with ganks lets the other team know your hear to play.


Guide Top

Team Fights

You are the tank, you are first one in and probs first dead if your playing with scrubs. your teams succeses depends on your ability to taunt there carry and do as much damage to him as possible. Popping your taunt defensive curl then ult, allows for as much damage out put as possible. If your team knows the order of attack you win most likly win the team fights if you have the armor to handle there carry


Guide Top

Jungling

Blue and Red buffs: 5Min
Dragon: 6Min
Baron: 7Min

Solo wolves> leash on blue> wraths> golems> wraths> red> wolves.

this is for my first jungle clear. i will gank in between depending on lanes or another path is:

solo wolves> leash on blue> enemies golems> wait at red and smite down or gank him at read.

that is to mess up the other junglers path and get an early double buff