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Jarvan IV Build Guide by Alexanpt

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Alexanpt

Jarvan IV - Tanky / Carrier - FTW

Alexanpt Last updated on July 31, 2011
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Tanky / Carrier

Ability Sequence

1
4
7
10
Ability Key Q
3
5
8
9
12
Ability Key W
2
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 8

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


Guide Top

Introduction

Jarvan IV is a champion wich has huge health and average (but good) damage, wich gives you the advantage to build Tanky or Carrier. (You may need a tank on the team, so go build tanky, when you turn yourself into a true tank, believe me, atleast, with those items, they never kill you, they can just kill you if they gank you. And build a carrier when your team needs one!)


Guide Top

Items

My choices for those items is that they're successfull, I play all the time with him and they're always successfull.
But you can always do a change to some items. Like, in the carrier one, instead of Infinity Edge you can make Atma's Impaler. (it's also a good choice)


Guide Top

Skill Sequence

I chose that skill sequence because, to me, it's more effective. But you can do to your style of gameplay. =)


Guide Top

Summoner Spells

For Tanky:



Exhaust / Ghost: It's my choice, with exhaust you can do it to an enemy for your team to kill the enemy and ghost is more for running (they can try to gank you or something, so u can run from them, or you can just simply use it to chase an enemy that's dying << but with a tanky u know ur meant to assist ur team).

You can always choose other spells.
The ones I think as off-limits are:
-Clarity;
-Heal;
-Rally;
-Promote;
-Revive.


For Carrier:



Ghost / Flash: My choice, with those spells you can always chase your enemies or run away from them (because as a carrier ur not so resistant as a tanky).

Of course, you can always use others spells.
As off-limits spells are:
-Revive;
-Rally;
-Promote;
-Heal;
-Clarity


Guide Top

Summary

Hope this guide helps all Jarvan IV players.

Rendering credits to: Nyoike
(yep, this image is a render!)