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Jarvan Tank [DPS]
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Spells:
Exhaust
Ghost
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Chapter 1
This is excellent for farming and jungling, the first time you attack something you do extra damage to them.
Your bread and butter. Use this to poke people, harass, and get assists if you're too far away.
Used in your main combo.
Works better when you're surrounded, but you shouldn't really be hoping for that. Use it if you're chasing/being chased for a quicker kill/escape. Also use it when low on health and absolutly needing a kill.
Free temporary ward, AoE buff, and flash. What's not to love? Pop this in a push to check if there's anybody in it, use it on monsters along with Dragon Strike to do extra damage, or use it for kills. I rarely use it for the AoE buff.
An awesome ult, in my opinion. Jumps to a target and for a few seconds keeps them in a small area. Useful against people who turret dive, if you've got enough health to survive them. Also useful during team fights, to make sure they can't escape.
Your bread and butter. Use this to poke people, harass, and get assists if you're too far away.
Used in your main combo.
Works better when you're surrounded, but you shouldn't really be hoping for that. Use it if you're chasing/being chased for a quicker kill/escape. Also use it when low on health and absolutly needing a kill.
Free temporary ward, AoE buff, and flash. What's not to love? Pop this in a push to check if there's anybody in it, use it on monsters along with Dragon Strike to do extra damage, or use it for kills. I rarely use it for the AoE buff.
An awesome ult, in my opinion. Jumps to a target and for a few seconds keeps them in a small area. Useful against people who turret dive, if you've got enough health to survive them. Also useful during team fights, to make sure they can't escape.
Spells Viables
Ghost - Helps you chase, flee, everything...Always a good spell.
Cleanse - Heh, Sion doesn't scare me anymore...
Smite - A must for ANY jungler, if you don't have this and you're jungling, yeah, GG...
Flash - Really a good spell for anyone, fleeing, chasing, yeah...
Exhaust - Good for Assassin or tank Jarvan, this'll shut down their carry
Ignite - FIRST BLOOD, enough said?
Teleport - You just saved that tower, or you saved that Teemo, or maybe you saved Shaco?? I don't know, it's a good spell for most champions is what I know.
Non-Viable Spells
Rally - Not a good summoner spell overall after nerf ages ago, I recommend not getting this, not your role to grab this either.
Fortify - Leave it to the tank, unless you want to tank or save turrets]
Clarity - Well...it's useless late game after you get your Banshee's Veil, or did you get a Manamune? Either way, it's useless to you.
Clairvoyance - Leave this to your support.
Revive - Do I REALLY have to go over this??
Ghost - Helps you chase, flee, everything...Always a good spell.
Cleanse - Heh, Sion doesn't scare me anymore...
Smite - A must for ANY jungler, if you don't have this and you're jungling, yeah, GG...
Flash - Really a good spell for anyone, fleeing, chasing, yeah...
Exhaust - Good for Assassin or tank Jarvan, this'll shut down their carry
Ignite - FIRST BLOOD, enough said?
Teleport - You just saved that tower, or you saved that Teemo, or maybe you saved Shaco?? I don't know, it's a good spell for most champions is what I know.
Non-Viable Spells
Rally - Not a good summoner spell overall after nerf ages ago, I recommend not getting this, not your role to grab this either.
Fortify - Leave it to the tank, unless you want to tank or save turrets]
Clarity - Well...it's useless late game after you get your Banshee's Veil, or did you get a Manamune? Either way, it's useless to you.
Clairvoyance - Leave this to your support.
Revive - Do I REALLY have to go over this??
With this Jarvan build, you can fullfill many roles:
- initating teamfights
- isolate the enemy
- help your team catching up or flee
- stay alive to support with you auras
Be careful when using your ultimate, so you don't emprison your fleeing teammtes or leave your other melees out, also look out for champions with Flash or escape abilities, try to make them waste them before you chose to catch them.
- initating teamfights
- isolate the enemy
- help your team catching up or flee
- stay alive to support with you auras
Be careful when using your ultimate, so you don't emprison your fleeing teammtes or leave your other melees out, also look out for champions with Flash or escape abilities, try to make them waste them before you chose to catch them.
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