get
prime

Build Guide by jasonxe

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jasonxe

Jasonxe- AP Kennen

jasonxe Last updated on October 9, 2010
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Ability Sequence

1
14
16
17
18
Ability Key Q
2
4
5
7
8
Ability Key W
3
9
11
12
13
Ability Key E
6
10
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Hey all. I'm pretty much making this build since I don't see alot of dominating kennens out there. I usually see kennen players go hybrid or pick the wrong items which essentially makes them useless as a late game carry. Anyway, if you're interested in dominating as kennen then I suggest you try out this build.

Early game 1-6

Harass Harass Harass. Once you get to lvl 2, you can combo off (1) thundering shuriken and (2) electrical surges to create a stun. You can add a mark of storm while they're stun with a thundering shuriken to continue the order again. Use your ultimate as a finisher move when you reach level 6.

----

Mejas is important to build your ap. It is under ultilze examing other kennen builds while playing. Zhonyas are great for diving into team battles. You will be doing alot of dmg so in team fights you will be focused. Say in a scenario that there are 4 enemy heroes closing in on your turret. You'll have to ghost, lighting rush, ES and ult at the same time. They should be stunned for about a second and then pop your zhonya. Your ulti will still be going off while in stasis adding marks and dealing dmg. Then once out of stasis, either ES again to kill off everyone or lighting rush out. If they have CC then just run in, pop your ulti and then go into statis.

The above strategy is your key to initiating and surviving most team battles. You can use this against twitch if he suddenly pops out from behind. Good chance you'll both end up dead but the chances are you'll be surviving with stuns and zhonya.

Note:

You may need haunting guise if you're facing high magic resistance item tanks. Get it after Void staff. If it's a bunch of squishies then haunting guise isn't needed.

I forgot the skill sequence but just get all three skills first in that order. Afterward max out electrical surge and your ulti. You can then level thundering shuriken or lighting rush in whichever order.

I was midding against urgot who rage quit after his third death. Sivir tried to replace him but that wasn't happening. I could of had more kills but MF ks a bit. Won at 25 min.