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Jax Build Guide by xXXBIGDadxXX

Jax for Win

Jax for Win

Updated on November 10, 2011
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League of Legends Build Guide Author xXXBIGDadxXX Build Guide By xXXBIGDadxXX 2,009 Views 1 Comments
2,009 Views 1 Comments League of Legends Build Guide Author xXXBIGDadxXX Jax Build Guide By xXXBIGDadxXX Updated on November 10, 2011
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Masteries

Go defensive masteries. I used to go offensive, but in the tanky-dps metagame you simply can't afford to give up what defensive masteries offer. The extra dodge and extra movement speed on dodge is wonderful, and the extra AP and AS work well too. Strength of Spirit is surprisingly useful for staying in the lane longer. Basically, just take defensive masteries, you'll be glad you did. 9/21/0 is the way to go, making sure to grab the spell pen and CDR from the offensive tree.
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Runes

As for runes, you can either go with ArP marks, magic pen marks, or attack speed marks, just based on personal preference. For Seals, dodge synergizes really well with your E, so those are a necessity. For glyphs I chose flat AP, for an early game damage and health boost, the bonuses of which outweigh an extra 5.85% CDR. For quintessences I have recently begun using dodge quints, which has been way better than flat health. I start the game with 12% dodge just from runes and masteries, and by the end of the game you're up to roughly 40% dodge, which is sweet. Plus, you still start the game with 700 health if you went defensive masteries, my runes, and a dorans ring.

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Summoner Spells

These are the summoner spells I find myself most often using, although I almost always use flash and cleanse.

Flash: Perfect for escaping through walls, flashing to get off that extra leap, just an all around good summoner spell.

Cleanse: Good for getting rid of annoying blinds, stuns, exhausts etc. It's saved my life countless times.


Exhaust: This makes it impossible for another melee character to 1v1 you, and makes it a lot easier to catch up to people when they start to run away.

Ghost: Sweet for chasing, running away, getting places faster. I usually switch between this and flash depending on my mood, hell sometimes I grab both.
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That you dont have to do

- Never initiate. You will die if you initiate a team fight. You are an assassin, to fly out of bushes and the mists to 2 hit their casters, not someone to take the brunt of the damage. The only time you should every initiate is perhaps for a gank, or if it's 1v1 and you know where the other 4 team members are.

- Don't think you're invincible. I have this problem. All too often I do crazy things like running at fights my head knows I can't win, or chasing people way to far. Try to be cautious. Don't do stupid things. Yes you have a stun but you can't stun constantly, and if they slow you chances are their team will jump on you and you will die.

- Play Smart. Don't be stupid. Don't start fights you can't win. This advice should hold through with any other champion as well.
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Jax for Win

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