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Jax Build Guide by mauwo

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.



Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author mauwo

JAX NEW META

mauwo Last updated on February 4, 2012
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Ability Sequence

4
10
14
17
18
Ability Key Q
2
9
12
13
15
Ability Key W
1
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Introduction

This is the build of jax, not much to explain, AP to stop a train.

To get here I'll explain how to play in early, middle or end game, if this is what people really looking for a build and test conditions have as strip.


Guide Top

Items

Changes in items:

The base build is done, but there are good changes as acotencimientos departure.

Early on, we prefer the ghostly edge Youmu, if we use much force, can make the difference from the beginning.

In MIDDLE: if we are giving all sides, it is preferable to get some life, so a harness ice cream, or any item with life and regeneration is going to come in handy.

Finally, we prefer to damage, so infinity edge or consumer tastes.

We would not Banksy, but surely the game and be destined to finish on one side or the other. Must be taken into account.


Guide Top

Pros / Cons

PROS:

Glue sticks everywhere, and I fear.

CONS:

Short life and if the opponent gets magic resistance must change the game.