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Jax the speed
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Spells:
Ghost
Ignite
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Flash: Perfect for escaping through walls, flashing to get off that extra leap, just an all around good summoner spell.
Cleanse: Good for getting rid of annoying blinds, stuns, exhausts etc. It's saved my life countless times.
Exhaust: This makes it impossible for another melee character to 1v1 you, and makes it a lot easier to catch up to people when they start to run away.
Ghost: Sweet for chasing, running away, getting places faster. I usually switch between this and flash depending on my mood, hell sometimes I grab both.
Malady: The new malady is actually pretty good for jax. 25 AP and 50% Attack speed are nice, but it's passive is great. It shreds enemy magic resistance, so if you find that your enemies are building some magic resist, this is a good buy. Another item to consider if they're building magic resist is a Void Staff, good AP and it makes 40% of their magic resist go away.
Hexdrinker: If enemy casters are wrecking you, Hexdrinker is a nice cheap option. At 1800 gold it gives 35 attack damage and 30 magic resist, as well as a shield that has saved my life on numerous occasions. Other good magic resist items for Jax are Banshee's Veil, Wit's End, and Quicksilver Sash. The Sash is an often overlooked item, but i love it. It gives you essentially a third summoner spell, a Cleanse, which is incredibly useful in getting rid of stuns and slows that can result in your death, while also giving you 48 mr.
Sword of the Divine: This is a nice cheap item that can be extremely helpful, but is also situational. The only time i find myself buying a sword of the divine is if the enemy team has a ton of exhausts, or champions that can blind, such as teemo.I ****ing hate teemo. The active ability to hit without fail is a lifesaver, it can allow you to kill that teemo even if he blinds and exhausts you. Otherwise, you don't really need it.
Phantom Dancer: This item used to be good for jax because it added 20% dodge. A recent patch, 12/14/10 changed it so that it no longer gives that dodge chance. Do not get phantom dancer. The Attack speed, crit, and movement speed are all nice but because it no longer has that dodge, it's more worth your while to get Lichbane.
Trinity Force: Great item. Terribly expensive, but great. It gives everything, health, mana, crit, move speed, AD, AP, just everything. It has a chance to slow on hit and a damage boost after using a spell. Buuuuut I like lichbane better because it gives a huge damage boost that you need for late game. But this item is still pretty sweet.
Nashor's Tooth: Good AP item for auto-attackers.55% attack speed, 55AP, and mana per 5. The 25% CDR is awesome. I usually get this if I feel like I have time to get off a lot of auto-attacks.
Atma's Impaler: I always thought this item was kind of useless, but I've been experimenting with it lately. Once I have every item up to and including my Rylai's, I have over 3k health. So the damage boost from atma's along with the extra crit and armor is extremely useful, and if you find the other time building magic resist I would reccomend buying this item and maybe an abyssal scepter to counteract that.
You can also quicly kill an enemie champion when he is at low level, a stun might help you.
Jax is always the last one entering the fight, so he can finish the mages and next the otehr fighters. This way is the most successeful thing to get a triple, quadra or penta kill.
Jax have combinations, he can combine with rammus, becouse of his taunt, with evelynn, by her precious stun, with sona and soraka, so he can be healed fast. Remember to have a good team, if you are premade you must have 2 TANKS,2 FIGHTERS and 1 MAGE. To have an balenced team.
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