Jax Build Guide by lxParadox
| Health | 2427 |
| Health Regen | 17.35 |
| Mana | 860 |
| Mana Regen | 19 |
| Armor | 93.69 |
| Magic Resist | 109.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 337.35 |
| Attack Speed | 89.007 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 10 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Welcome to my guide for Jax, the ultimate AD carry. It might not be the best build for Jax in the forum, but it is certainly the build I use for all my battles. Let's get started!
Pros & Cons
Pros
+ Very OP (Over Powered)
+ Can easily beat AD champions due to
Counter Strike
+ Able to solo Baron at a pretty
early level
Cons
- When fighting against CC (Crowd Control)
champions, you have a little disadvantage
Runes
__________________________
__________________________
Stats
+15.3 AD (Helps with last-hitting)
+12.69 Armor (Almost tank early game, very hard to kill)
+12.06 MR (Again, hard to kill, tankish)
Optional runes
Greater Mark of Desolation (9) - Adds 1.77 armor penetration (per), it is put as a optional because you've already got 10% from
Masteries

As all AD carries should have this mastery, there aren't much variety to having anymore attack damage it already has given, plus the
Greater Mark of Attack Damage and
Greater Quintessence of Attack Damage, you would have a total attack damage of: +27.3 AT LEVEL 18.

As an AD Jax you should know how the more AD you have the more armor your ult gives you. This is the reason why we put all 3 on
Resistance
instead of
Hardiness
. PLUS, you have your runes to help you, which gives you a total of: +14.69 armor and +18.06 magic resistance.
Items
-Early Game Items-
There are 3 choices of early game items.
1.
2.
3(Not Recommended Unless Jungling).
-Mid-game Items-
Since you're an AD you should farm faster than many champions, if you farm fast enough, you should have already obtained a
-Late Game Items-
Well, there's not much I can say except that you should have most of the AD items ( Blood Thirster,
Summoner Spells
These are the recommended summoner spells for you, first of all you might encounter a lot of situations where
Leap Strike cannot reach your enemy, but you're so close to killing him/her. This would be where
Ghost comes in, giving you the easy kill. Second, it is another great way to escape, helps you out of ganks and team fights when you are low on health.
Ignite is a VERY useful summoner spell, because when it is on CD it gives you 5 AD and AP, which both benefits you, and it can also be used as a finishing spell, where your opponent has about 2 bar of health left and he's in his turret range
Optional Summoner Spells
Only take
Why is it optional? It is more used for escaping through walls. We don't use
You can also use
Tips & Tricks
- When you're in a team fight, try to stun your enemy champions with
Counter Strike before focusing down the squishy AD carries. - When farming, try to put
Empower in to use to harass your enemy solo top champion while farming creeps. - When getting ganked and you don't have a ward to
Leap Strike to, run into the closest bush you can find, stay in there until a enemy champion comes, then quickly use
Counter Strike and
Leap Strike on him/her. - When given chance to solo top, always take it.
Jungling Route

This should be the route you follow IF you're going to jungle with Jax. We always start with
Ancient Golem
to obtain the buff
Crest of the Ancient Golem
for maximum mana regeneration. Then move on to the wolves and creeps.
Summary
Thanks for reading my guide, if you liked it remember to raise the vote! Screenshots will be added.
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