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Spells:
Flash
Ignite
Ability Order
Introduction
Jayce returned to the lab to prepare for his attack. After intense research, development, and hands-on testing, he emerged with his crowning achievement - the Mercury Hammer. Weapon in hand, Jayce marched to Zaun and began his one-man assault. Viktor's acolytes rushed to stop him, but Jayce smashed them aside, fighting his way into the heart of the lab. Inside, Jayce saw the horrifying brilliance of Viktor’s creations, all powered by the energy of the arcane crystal. He realized that his only option was to destroy the power source, but Viktor stood in his way. Though their clash left both scientists heavily wounded, Jayce managed a desperate strike at the crystal. He shattered it and escaped as Viktor’s machines erupted in flames. When he returned home, exhausted but victorious, the citizens of Piltover hailed Jayce as a hero. He reveled in the adoration, but knew that his actions had drawn the attention of dangerous enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.
"Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof." - Jayce
JAYCE COMBOs
In cannon form: Q > E
The acceleration gate will give the extra burst that can easily take down 1/4 or more of enemy champion. It takes some practice to pull the combo off but it shouldnt take too much of your time.
In hammer form: Q > E
Note that before you hit E, its best to be ahead of the enemy champion as that will send them flying backwards.
Jayce's Passive.
Each time you transform from Hammer to Cannon mode and vice versa, you avoid unit collision. This is useful for ganks as you can immediately change to hammer form, walk infront of the enemy and give him a good knockback.
In cannon form: Q > E
The acceleration gate will give the extra burst that can easily take down 1/4 or more of enemy champion. It takes some practice to pull the combo off but it shouldnt take too much of your time.
In hammer form: Q > E
Note that before you hit E, its best to be ahead of the enemy champion as that will send them flying backwards.
Jayce's Passive.
Each time you transform from Hammer to Cannon mode and vice versa, you avoid unit collision. This is useful for ganks as you can immediately change to hammer form, walk infront of the enemy and give him a good knockback.
FLASH This is a commonly used spell for almost every champion you're playing. It can help you get out of ganks or catch up to enemy champions...
An alternative for FLASH would be GHOST. On top of you're passive plus acceleration gate, unless they exhaust you, you'll probably get out of most ganks~~~
An alternative for FLASH would be GHOST. On top of you're passive plus acceleration gate, unless they exhaust you, you'll probably get out of most ganks~~~
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