Pantheon Build Guide by Corleo

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League of Legends Build Guide Author Corleo

Jumping In

Corleo Last updated on November 22, 2011
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Build 1 (Cheat Sheet)

Champion Build: Pantheon

Health 2199
Health Regen 18.45
Mana 2076
Mana Regen 46.23
Armor 87.3
Magic Resist 52.5
Dodge 0
Tenacity 0
Movement Speed 423
Gold Bonus 0
Attack Damage 432.9
Attack Speed 33.02
Crit Chance 40%S
Crit Damage 50%
Ability Power 0
Life Steal 0%
Spell Vamp 0
Armor Penetration 94.2
Magic Penetration 0
Cooldown Reduction 39.9792%


Recommended Runes



Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9

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Introduction

*Ahem*, hello. This is my first "written" League of Legends guide, so don't get too mad if you think something is lacking or whatever. Anyway, here we go. This is a guide for one of my two mains, Pantheon. This build is centered at early game lane-domination but still being able to carry somewhat into late-game.

EDIT (22/11-11)
Edited the masteries to keep up with season 2 and changed some of the items.


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Pros / Cons

Pros:
- Great burst damage
- Great farming ability
- Probably one of the best assassins in the game
- Can be built as a tank if your team needs one
- Fits in every lane
- Great ganking

Cons:
- Squishy unless built otherwise
- After initial burst is quite defenseless

As you can see, he has a lot more neat things up his sleeve than you might imagine.


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Runes

I use Ar-pen marks and quints for good damage the entire game. A free Brutalizer at level 1 never hurt anyone (At least on your team). I use M/5 per level seals for all my build except when I play someone like Garen or Mordekaiser. CDR per level glyphs help me scale into late-game better, allowing me to jump in on uncontested minion waves (Or just win the game for my team when the enemy team is going for Baron, true story).


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Summoner Spells

I takeand. After the Flash-nerf, I hardly ever use it for any champion, unless they have some sort of epic flash combo.

Alternative Spells

I still prefer Ghost and Exhaust over Ignite, but when you're up against Mundo or anyone with a pretty hefty self-heal ignite can be chosen instead of one of the before mentioned.


Well, actually. But since they've reduced the range on R, it is not as useful for Panth like it was before.


Pantheon's sustain isn't quite good early game, mainly due to his low mana pool. But if you lane with Soraka, or when your Manamune is finished, this is pretty not worth the spell slot.


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Early Game

I always start with a Meki Pendant, going bottom with support (Preferably Soraka or Sona). At level 1 I use Q and Auto-Attacks to last hit enemies. Starting at level 3, I can get agressive. Since I've gotten my full combo now, I can begin going for FB. I use Q, W, E, Exhaust and then Auto-attacks. I use Q again if the enemy is low and trying to escape. And since I've gotten my E the Q will always crit if the target is low on health. If I get FB, I will recall to get Boots of Speed and if I have enough gold, a Tear of the Goddess. Also, I'll get Health Potions, Mana Potions and Sight Wards if I really need to. If I have enough last hits, I can probably even buy a Dagger, but if I can't then it's just back to lane for me.

Early Game Build:


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Mid-Late Game

At around level 9, when you've maxed E, it's good if you start ganking mid. A nice R could grant you either a kill or an assist. If there is no enemy champion in mid, push until they return or your R is off cooldown. Due to the long range of Panth's R you can also defend your turrets. At this time in the game, teamfights will probably break out. Don't worry if you're late, as Pantheon works both great as an initiator and an assassin, clearing out the enemies that survived. By now your core build should be finished.

Core Build:


In most cases, I find,andto be the most efficient, though that depends on your team and the enemy team. This will rip the enemy tanks into shreds, but notice that this build has 0 lifesteal, and that's why we take the Vampirism talent.


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Final Builds

Here are some recommended builds, depending on the enemy team:

Balanced enemy team aswell as Tanky enemies:


Many AP-Casters:


Many Melees (Quite Tanky build)


The game won't probably last long enough to grant you those last items in the builds, but they are there just in case.


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Laning Friends

Soraka

Soraka + Pantheon used to be destructive back in the day, but has been silenced down for a while. Nowadays, it is beginning to come back, and I must say that it is completely outrageous. Due to Soraka's W and E, you can lane for almost how long as it takes. One game, I just had to recall (While laning with Soraka) just due to my enemies getting better items due to being killed by me repeatedly, so I bought my Manamune and Berserker's just to kill them easier.

Sona

The queen of auras works well with all champs. Pantheon is no exception, and the extra movement speed and attack damage works very nice indeed. Sona's R can also secure hitting one of your R's.

Janna

Four words; Eye of the Storm.