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Spells:
Ghost
Exhaust
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
EDIT (22/11-11)
Edited the masteries to keep up with season 2 and changed some of the items.
Pros:
- Great burst damage
- Great farming ability
- Probably one of the best assassins in the game
- Can be built as a tank if your team needs one
- Fits in every lane
- Great ganking
Cons:
- Squishy unless built otherwise
- After initial burst is quite defenseless
As you can see, he has a lot more neat things up his sleeve than you might imagine.
- Great burst damage
- Great farming ability
- Probably one of the best assassins in the game
- Can be built as a tank if your team needs one
- Fits in every lane
- Great ganking
Cons:
- Squishy unless built otherwise
- After initial burst is quite defenseless
As you can see, he has a lot more neat things up his sleeve than you might imagine.
I use Ar-pen marks and quints for good damage the entire game. A free Brutalizer at level 1 never hurt anyone (At least on your team). I use M/5 per level seals for all my build except when I play someone like Garen or Mordekaiser. CDR per level glyphs help me scale into late-game better, allowing me to jump in on uncontested minion waves (Or just win the game for my team when the enemy team is going for Baron, true story).
I takeand. After the Flash-nerf, I hardly ever use it for any champion, unless they have some sort of epic flash combo.
Alternative Spells
I still prefer Ghost and Exhaust over Ignite, but when you're up against Mundo or anyone with a pretty hefty self-heal ignite can be chosen instead of one of the before mentioned.
Well, actually. But since they've reduced the range on R, it is not as useful for Panth like it was before.
Pantheon's sustain isn't quite good early game, mainly due to his low mana pool. But if you lane with Soraka, or when your Manamune is finished, this is pretty not worth the spell slot.
Alternative Spells
I still prefer Ghost and Exhaust over Ignite, but when you're up against Mundo or anyone with a pretty hefty self-heal ignite can be chosen instead of one of the before mentioned.
Well, actually. But since they've reduced the range on R, it is not as useful for Panth like it was before.
Pantheon's sustain isn't quite good early game, mainly due to his low mana pool. But if you lane with Soraka, or when your Manamune is finished, this is pretty not worth the spell slot.
I always start with a Meki Pendant, going bottom with support (Preferably Soraka or Sona). At level 1 I use Q and Auto-Attacks to last hit enemies. Starting at level 3, I can get agressive. Since I've gotten my full combo now, I can begin going for FB. I use Q, W, E, Exhaust and then Auto-attacks. I use Q again if the enemy is low and trying to escape. And since I've gotten my E the Q will always crit if the target is low on health. If I get FB, I will recall to get Boots of Speed and if I have enough gold, a Tear of the Goddess. Also, I'll get Health Potions, Mana Potions and Sight Wards if I really need to. If I have enough last hits, I can probably even buy a Dagger, but if I can't then it's just back to lane for me.
Early Game Build:
Early Game Build:
At around level 9, when you've maxed E, it's good if you start ganking mid. A nice R could grant you either a kill or an assist. If there is no enemy champion in mid, push until they return or your R is off cooldown. Due to the long range of Panth's R you can also defend your turrets. At this time in the game, teamfights will probably break out. Don't worry if you're late, as Pantheon works both great as an initiator and an assassin, clearing out the enemies that survived. By now your core build should be finished.
Core Build:
In most cases, I find,andto be the most efficient, though that depends on your team and the enemy team. This will rip the enemy tanks into shreds, but notice that this build has 0 lifesteal, and that's why we take the Vampirism talent.
Core Build:
In most cases, I find,andto be the most efficient, though that depends on your team and the enemy team. This will rip the enemy tanks into shreds, but notice that this build has 0 lifesteal, and that's why we take the Vampirism talent.
Soraka
Soraka + Pantheon used to be destructive back in the day, but has been silenced down for a while. Nowadays, it is beginning to come back, and I must say that it is completely outrageous. Due to Soraka's W and E, you can lane for almost how long as it takes. One game, I just had to recall (While laning with Soraka) just due to my enemies getting better items due to being killed by me repeatedly, so I bought my Manamune and Berserker's just to kill them easier.
Sona
The queen of auras works well with all champs. Pantheon is no exception, and the extra movement speed and attack damage works very nice indeed. Sona's R can also secure hitting one of your R's.
Janna
Four words; Eye of the Storm.
Soraka + Pantheon used to be destructive back in the day, but has been silenced down for a while. Nowadays, it is beginning to come back, and I must say that it is completely outrageous. Due to Soraka's W and E, you can lane for almost how long as it takes. One game, I just had to recall (While laning with Soraka) just due to my enemies getting better items due to being killed by me repeatedly, so I bought my Manamune and Berserker's just to kill them easier.
Sona
The queen of auras works well with all champs. Pantheon is no exception, and the extra movement speed and attack damage works very nice indeed. Sona's R can also secure hitting one of your R's.
Janna
Four words; Eye of the Storm.
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