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Master Yi Build Guide by Xeno9178

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Xeno9178

Jungle Assassian

Xeno9178 Last updated on May 29, 2012
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Ability Sequence

2
8
12
14
17
Ability Key Q
3
10
13
15
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Strating out

Go from Blue-Wolves-Wraiths-Red-golemns. From there just go top any lane and get in a gank, let the lane start the fight then pop your ghost to finish off the kill. After your first trip back get your level two boots and some wards for any blind spots that may be on the map. Always try to hit two camps and then go gank, if you fail, hit another camp and try again somewhere else.


Guide Top

Mid Game

Never start a fight with yourself in team fights, always go in mid way through the fight or be the clean up man. make sure to use wards and see the map and try to catch some people off guard, with the frozen mallet and a wits end plus natural armor, you are sure to catch anyone that tries to escape with your ult and ghost. When the team is busy either farming or just around, back door a turret if you have a chance, make sure you have ghost for an escape. Always have a ward or two with you to make sure you have visibility of the map.


Guide Top

Late Game

Play the assassin= role and take down people carefully, don't rush in the fight first with an ult and expect to kill someone, with almost no defense to any cc, your an easy target. its usually a good idea to let the enemy team blow most of it on your team while you come in with your ult and wuju while you have enough damage armor and magic resist to take down the rest of them. If your team is losing a fight don't be that guy to run in and just get killed, use you abilities and go take down a turret while you can, and when they are close pop the ghost and run but not at the last second. Use Map awareness.


Guide Top

Performing ganks

Always let you team member start it first, then rush in with your ult, if they have a flash let them waste it then pop ghost and then wuju style so they cannot be out of reach. If someone is about to jump a wall or get away on those tricky obstacles, timing on your alpha strike will make sure you follow them to where ever they go, it is funny when they think they got away only to see you blink to them and still attacking.


Guide Top

Items

Some people asked my why not life steal? I do agree that it is good but with pots on hand and careful attention when to meditate, when the enemy has blown some cc or on cool down, use it to heal up and guard or enter back in to a fight or run away.


Guide Top

Meditate

Good example, gank someone and tower dive and have some low health, run back to your turret and head back to base, when all of a sudden a wild karthus ult appears. Save your meditate until you absolutely need it, it is your saving grace for that last chance effort that you may need to save yourself. It also works with the tower dive, your team is at low health and so are you but you can kill a few enemies. run under it and meditate while your team goes to attack, while risky you will out heal the turret while securing a kill.