Hello and welcome to my jungle Brand build. As far as I know there is not a decent jungle Brand build so I decided to write one. Please do not dis it until you try it. Help and suggestions would also be great as well.
Please note that the rune and mastery pages are still in the beta stage.
This is fairly important. Brand can start with other items but the safest way to start is with a cloth armor and 5 health potions. This will allow for more survivability in the jungle. Next I follow up with an amplifying tome. This will give you some early game AP as well as rushing your Will of the Ancients. Next come boots of speed and your hex-tech revolver. The spell vamp will keep you going in the jungle. Save up your gold for a needlessly large rod. After upgrade your boots of speed to sorcerers shoes for the magic penetration. Finish off your Rabodons Death Cap after your boots. Will of the Ancients will follow Rabodons. This is where the build can stray a little bit. If you keep dying buy the Guardian Angel first then finish off with Archangels staff first and Zhonyas Hourglass. If you are just owning then get archangels staff then Zhonyas then Guardian Angel.
Pros / Cons
- is a boss
- can clear the jungle
- has some nice ganks
- is on fire
- drops HUGE loads of damage during team fights
- squishy late game
- if not played right can fall off late game
- somewhat easy to counter jungle
- (insert complaint about Brand here)
The recommended summoner spells are flash and smite.
A good escape. It is needed given that you are squishy.
Also needed if you plan on running Brand in the jungle. With a good leash it can be substituted for ignite though.
Can be used but not recommended on jungle Brand.
This can be taken in the place of flash. Just remember that Brand does not really have any escapes.
If you take any other spellsYOUR DOING IT WRONG!
Creeping / Jungling
Jungling as Brand is quite nice. With the skill set he has he can gank at level 3 after he has cleared the jungle once or twice. There are two jungle paths for Brand.
To make things easy you start at the wraths. Once they come up smite the big one then kill off the rest using your pillar of flame. Move on to the wolves. Stand on the edge of the camp and then use pillar of flame again to kill them off. Make sure to target the big brown wolf first. Make sure to use your health potions. Next take blue buff. Smite should be back up and you should be a level 2. If smite is not back up yet do not worry about it because it will come up while you are fighting blue. If you need to wait until smite is at about 12 seconds before you engage blue golem. Move back to the wrathes and kill them again for extra XP. Next ether move to the small golems or take red buff. If you have 2 heath potions left take red if you have no potions left then take the small golems. Remember this, if you do not think that you can kill it with out getting killed, recall then kill it. Anything is better than getting killed by a jungle monster.
You need a leash for path 2. Have someone leash blue buff for you. Make sure to use your health potions as soon as he starts to hit you. Once the blue golem is dead move to the wolves. Now that you are level 2 the jungle will be easier to clear. Once the wolves have been killed, move to the wrathes camp and destroy them. Save your smite for red buff though. Now is your choice you can take the small golems and then go gank or you can finish clearing the jungle. Killing the small golems will put you at level 3 which is the point at which you can start ganking. Normally I take the small golems then gank because you get more gold from a champion kill then red buff. Not only that, but Brand does not really need red buff as much as bule.
This is important. If you can not gank then you will not earn gold. Once you hit level three you should have all 3 basic skills. To gank first let the people laning know that you are coming. Send a message or target someone, do SOMETHING. Then wait until they push back to your turret then run out from behind. Start off with your E then your Q then your W. E>Q>W. The reason for this is that your E will light them on fire. Your Q can then stun the enemy champion. This allows for your W to have a 100% hit rate. The only way this comb can fail is if YOU miss the skill shot to stun them. Your range early game can help you kill those turret campers that have 50 health left. Just jump in and get them with your skills they will go down. This comb at level 3 does about 370 damage early game. Pair that with smite and your gank buddy and that was just first blood.
If not done right Brand will fall off a bit late game. The trick to keeping him in game is to keep buying AP and magic penetration. This will help you eat those carries that just will not come out. Also YOU ARE SQUISHY! Do not stay and fight to long you are a AP carry you get in drop the nuke and then get out. Brand is built to be a combo champion. If you rush in with all but one of your abilities on cool down you will get killed. You will be targeted first. The other team will see you as a threat. The best part is when they bunch together to try and kill you. When the enemy team is close together a Brand is getting feed somewhere.
Remember this and you will go far. DO NOT START TEAM FIGHTS. YOU ARE SQUISHY! YOU ARE A NUKER! GANK OR YOU WILL HAVE NO MONEY! DO NOT TURRET DIVE AT LEVEL 3! That is all I have to say about Brand. (insert bad fire pun here to end article)