Volibear Build Guide by Credestrian
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
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I'm a fan. I think - and I mean 'think' - a Hextech GB would work too, but I'm not an expert on Voli. +1 definately, but see if you can spice things up a bit (an image here and there, something like that). ~Emo |
KingEmonerd Unremarkable (10) Posts: 55 Joined: 2011-10-10 IGN: KingEmonerd on EUW |
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For my review: - Your build items are good and are quite typically for - Your runes are also very nice for jungling, good choices. - Masteries are also good for a jungler and then for playing the tank role that - In your runes section you do coding for the second tier runes. To emphasize your points for your runes you must do the third tier runes so Greater Mark of Desolation or Greater Quintessence of Endurance. - Summoner Spells are fine. - For the rest of the sections it is a bunch of white text so you need to read johijohi's Guide to Making A Guide (Rated 94% in Top Rated section). This will help you to make you guide look better with more coding as well as putting in pitcures, videos, borders, etc. For a 1st guide it is a great start. However do not abandon it!! Keep improving the guide as much as you can. +1 though for what you have now. My #1 Guides: ![]() Check out my new |
BlackIceT Prominent (176) Posts: 782 Joined: 2012-01-13 IGN: BlackIceT on NA |
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Thank you for your comments. I plan to keep this guide up to date with tactics as I develop them and with pertinent updates based on jungle meta changes. Best of luck jungling. |
Credestrian Posts: 6 Joined: 2012-03-29 |
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Alreadt seeing great improvements well done. I do wish to help you for you ability sequence. My #1 Guides: ![]() Check out my new |
BlackIceT Prominent (176) Posts: 782 Joined: 2012-01-13 IGN: BlackIceT on NA |
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Solid build, but I really recommend to switch the quintessences to movement speed ones. Your job is to 1.Fling back an enemy carry 2.Tank the damage. But of course those squishies wont just stand there waiting for you, and AD's even tend to build Phantom Dancer. So it really all comes down to if you can reach the right target in time and use the fling properly. The extra %hp shines later on, but at that point it doesnt really matter because if you are focused its probably a won teamfight. |
Skaeling Unremarkable (3)
Posts: 28 Joined: 2011-11-18 IGN: Skaeling on EUNE |
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Very nice build i really like it Good Job. |
MrMiniMilf Posts: 4 Joined: 2012-01-26 |
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Works great for me, thanks for the awesome build! |
rvg98 Posts: 1 Joined: 2012-05-27 |
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only good build i have found with a good deal of damage and an tank build. |
Bitchcake323 Posts: 0 Joined: 2012-06-04 IGN: Engeltje |
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Don't pick heal as a jungler, it's really bad |
BraveryDude Unremarkable (2) Posts: 8 Joined: 2012-02-07 |
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Thanks for all the positive feedback! As for the movespeed quints, you're right that its a trade of early assisting power vs. late game, and if you find that you have carries you can rely on on your team, and that your matches aren't usually going for 35+ minutes then it is viable to switch, but in solo-duo or if you have non-squishy teams I prefer health. However if you're in shorter matches with squishy allies/opponents you might find that flat AD quints are better still. |
Credestrian Posts: 6 Joined: 2012-03-29 |
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