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prime

Build Guide by yexussoldier

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author yexussoldier

Jungle Rammus-Solo Ranked

yexussoldier Last updated on February 27, 2011
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Cheat Sheet

Rammus Build

Ability Sequence

2
3
5
17
18
Ability Key Q
1
12
13
14
15
Ability Key W
4
7
8
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 16

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
1/
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 14


Table of Contents
Guide Top

Introduction

Rammus is one of the scariest jungles to play against, and if you've had the unpleasant experience of being ganked by him, you know what I'm talking about. The mobility of powerball makes it hard to track him in the jungle. One second you may clairvoyance him at blue, the next he's halfway across the map stealing your jungle minions, or ganking your sidelanes. When played right, the sheer amount of early game pressure Rammus can put on the opposing team along with how tanky he becomes lategame are the main reasons why he is so often banned.


Guide Top

Masteries

Defense: 3/3 Hardiness, 3/3 Resistance, 3/3 Strength of Spirit, 3/3 Harden Skin, 4/4 Veteran's Scars

Utility: 3/3 Perseverence, 1/3 Good Hands, 4/4 Awareness, 2/2 Utility Mastery, 3/3 Meditation, 1/1 Blink of an Eye

Explanation:

0/16/14 is personal preference, but it's really strong. Having meditation keeps your mana up during long exhausting fights, and Blink of an Eye is critical since most plays will be made when you have flash up. Having an extra 48 HP to start off with Veteran scars helps greatly during level 1 fights, and extra HP is never a bad thing. Strength of Spirit gives you a considerably amount of HP/5 once you get your catalyst.


Guide Top

Runes

Your text to link here...Explanation:

The quintessences are meant for level 1 fights and overall survivability. Marks of Alacrity clears the jungle quicker than armor pen. Seals of Resilience to facilitate jungling, Seals of Clarity to help your mana pool during mid-late game, and Glyphs of Shielding help make you a monster late game.