Build Guide by Gumber

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gumber

Jungle-sticks

Gumber Last updated on September 12, 2010

Ability Sequence

2
5
7
8
13
Ability Key Q
1
3
4
9
12
Ability Key W
10
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Fiddlesticks Jungle Guide
Jungeling without smite.

Intro
Jungeling with fiddle-sticks is very easy, at level 1 with drain and a health pot you can solo golem and lizard hitting level 3. Although he is extremely squishy like most casters his drain can help you survive those fights silence drain terrify drain and you will have then at 1/3 health while yours is holding true all while taking damage its even easier with a team-mate around terrify drain and your team mate can nuke/stun/slow it all helps.

Pros:

  • Terrify is a great move for those 2v1 ganks or to even get away.
  • You can use crowstorm to jump over a wall right into the middle of battle.
  • Drain can keep you up in a 1v1 fight if they stick around you might get the kill.

Cons:
  • Very squishy
  • Always targeted
  • Crowstorm can be used against you, jumping in the middle of a team fight can cost you
    (use a zhonya's ring right as you land =p)

Summoner Spells


Exhaust
I go for exhaust and imp exhaust in mastery's for when a melee trys to gank me or when i want them to stay in my drain for longer, you can cast exhaust while in the middle of a drain without braking your cast.
exhaust can be swapped for what ever you prefer.


Flash
Flash is plain and simple crowstorm as they run flash terrify drain.

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Skills

Dread
Nearby enemy champions have their magic resistance reduced by 10.


Terrify
Strikes a target unit with fear, preventing it from taking any actions and causing it to run about aimlessly in fear for the duration.


Drain
Drains life each second from an enemy unit for 6 seconds. Both the damage caused and the life stolen per tick is affected by Ability Power


Dark wind
Fiddlesticks throws a crow that strikes an enemy target then continues to bounces from that enemy unit to another nearby enemy unit and may strike the same target many times. Each bounce deals 100 (+0.2 per ability power) magic damage and silences for 1.2 seconds for each strike.


Crowstorm(Ultimate)
Fiddlesticks channels for 2 seconds until he releases the evil within him. He teleports to his targeted location with a murder of crows flocking wildly around him for 5 seconds, dealing magic damage each second to all enemy units in the area.

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Playing

Start off with an amplifying tomb and a health potion head towards golem for the blue mana buff, be sure to wait in your lane so you don't get ganked by the other team (its happened before).

Get your first point in Drain, head in when you know its safe (after seeing all opponents in they're lanes) and start by attacking the golem hitting him with drain, wait for drain to completely finish and as soon as it is ready again drain once more, then use your health potion right as your drain finish's and drain once more when ready. your health will get low but the drain cooldown will be complete before you die.

Once you have the blue buff, auto hit either of the two little lizards until its dead (your health will get low but don't worry health runes remember =]) and drain the other one, you will leave the area with close to 100% health and mana. Spend your second point in terrify.

Head up to the wolves auto hit the big one 2-3 times and then drain it, the auto hits at the start will guarantee the kill and will once again refill your health bar, auto hit either of the two until dead then drain the next one having full mana and health.

Head over to the lizard skipping the wraiths for now drain the big lizard and now that you have the blue buff you only need to wait 2 seconds for the cooldown of your drain spell to be ready so getting this buff is simple again kill the little one and drain the opposite for full health and mana. Spend your third point in Drain.

Move on to the two easy golems and then back down to the wraiths, you now have to choose, either help your solo lane partner if he needs it or go and collect the other golem buff as yours will be gone by the time you collect the 2nd one, after getting the other golem buff clear the wolves, if your mid is being pushed go for a gank (only if your team mate is ready and it is a guaranteed kill.) from here head back to your wraiths golems and wolves then recall and buy up. (be sure to spend your points as the guide says you should have, 3-2-0-1 at level 6 getting terrify higher for the better chance at ganking.)


this is all i have at the moment, i will be updating soon.


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