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Maokai Build Guide by stgpr1me

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author stgpr1me

Jungle tank mao on brand new 3's

stgpr1me Last updated on November 17, 2012
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Ability Sequence

3
8
10
11
12
Ability Key Q
2
13
14
15
16
Ability Key W
1
4
5
7
9
Ability Key E
6
17
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 15


Summary

At some point i'm not here to teach you how to play it, but i'll explain to you how to be successfull gankermao.
At 1:07, start spamming sapling on the wolves spawn point to begin with, then u can get the wraith to get fast lvl 2.
Gank if possible, if not, support bot and keep on rocking your jungle as it spawn.

I prefer playing mao with a capable ApBot and a good AdTop like jax or darius top, but imagination will keep you alive in this game.

I putted the Gp/10 items in the way i usually buy them, but u can wait to buy your lvl.2 boots to purchase your kage pick if you don't need speed or the resists on either tabi or merc.

I usually buy blackfire first because its the only dps item i'll get ever on this build.

After Blackfire, you go with who's the feddest on the opposite team, Sunfire cape for a big fed AD or Banshee for a big fed AP. If there's already no oppsition, you can buy Frozen heart or just the first piece for CDR purpose.

When you go gank something, try to get speed boost from the middle and go for your enemy with root. As you root, you'll have enought time to place yourself in the opposite direction of your ally so when you arcane smash them, they go on near your ally and not away from it.
Try to place a sappling somewhere when your ally apply cc or anything when you do your thing.

You can easily change the build after the buying the 3 GP/10 items, as your money will go +2+2+2+2+1 so fast your head will spin, and your enemy will not get what happens. I usually try to let my carry feed on their lane, but if you got to defend the turret, go on NOMNOMNOM style.

I hope you enjoy this guide

Stgpr1me