Not Updated For Current Season
Jungle Trundle Basics:
Below is a video that details the opening minutes of the game.
- Madred's Razor is key to quick Dragon kills, which is key to winning.
- After ganks, keep the jungle clean, and keep wards in key places in the jungle. (buffs, dragon)
- Note the time when you kill Dragon, and be back there in 6 minutes to welcome him back.
Smite Not an option. Your Smite should always be on cooldown.
Heal I normally choose this, but it isnÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½t necessary. YouÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½ll find it comes in handy in some late game scraps, but you may find that you want something else.
Ignite I have taken this a few time Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½ usually after games in which I have 3-5 near-kills that needed just a bit more damage. There will be few times when youÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½ll be sad you took Ignite.
Flash This is nice sometimes when ganking, as it gives you a few steps on your enemy. It also allows you to aim your Pillar of Filth better by knowing their trajectory of escape.
Rabid Bite This is your bread and butter. You will use this skill to do many things, but primarily to keep your damage buffed. It also serves as a way to lunge at an enemy you are chasing.
Contaminate This ability gives you speed buffs. You'll use this in team fights and under towers, and early game in the jungle. Pay attention to your mana, as Trundle is a mana-hungry champ.
Pillar of Filth This makes you a great ganker, and a great kill-assist man late game. You can slow champs, and block their way. It blocks champs who are fleeing and blocks teams from attacking you or an ally. It's a great utility spell and you'll find yourself using it frequently. This paired with Contaminate makes a great chasing combo.
Agony Trundle's Ult is huge when used appropriately. It is not a nuke. While it does some damage, it is not meant to be a damage spell. The intention is to use it on the enemy tank, soak up his abilities, and use them against the softies. This ability can change team fights, and you need to use it well. It will take practice to know when the right time is.
Some justification below. The main idea is to build him up as a tank/initiator who deals enough damage to not be ignored and can take a beating. This build gives Trundle 9k+ effective health, making him a monster in team fights. You will get many assists and clean up kills with this build.
Madred's Razors This makes your jungle, particularly your ownership of the Dragon, an easy thing. The passive chance of damage to minions is huge in the jungle. The items itself isn't too bad for Trundle really, and building it into a Wriggle's Lantern isn't a bad thing either.
Mercury's Treads These boots are probably the best all around boots in the game, and for a tank they are great. I would consider Ninja Tabi over them only against a purely physical team, which is very rare. Mercury Treads, along with Contaminate will get you out of many tight spots.
Aegis of the Legion Though this item should go without saying, it often doesn't get enough credit. As Trundle, you should be in every team fight causing problems, and this item will not only make you nigh-invincible early, but it will bolster your team. Though a dirty troll, Trundle can be a team player. This item will win the appreciation of your teammates as well as many games.
Frozen Mallet This is when you'll upgrade your ugly stick and start being a force in team fights. The Mallet pairs very well with Pillar of Filth and also gives you more padding for mid-late game adventures. If you can't afford this item in one swoop, it's worth a trip back to the shop to grab a Phage. Once you pick this up, the game is yours to lose.
At this point in the build, the items become more experimental. The first 4 items will cost you 7375, which should be easy to come with constant dragons and timely ganks. These items are your core, and from here, you can do many things, depending on where the other team is taking you. My choices would fit most games, but should be tailored to your specific needs.
It should be noted however that I attempt to keep my builds just above my gold/game average. What? you don't know your gold/game average? There are various tool available to you that would help you glean such information and it is a wise investment of y our gaming time to find those figures. Builds up in the stratosphere fall short in the early game and never see completion. With the remaining 2 items, the total build cost is 10850, which is about 1k over my average.
For the rest of the build:
Took out Glacial Shroud and Hexdrinker and went with something that I think syncs better with Trundle and his role.
Spirit Visage This item will give you the CD Reduction you need late-game, as well as added magic-resist and health. Building his health will help make the next item worthwhile.
Atma's Impaler This item makes Trundle and killer late game and a tower beater. It gives him added armor for the late-game carries and some crit% which can't be bad.
In the early game, you'll want to use the method I describe in the video. When you get ready to gank after dragon, you need to consider a few questions:
- Is there a lane that is struggling? If so, you may consider replacing the champ in that lane to give them some shop time. This is also the point in the game where the team should decide if you come out of the jungle to help lane. That, in my opinion, is only done if the situation is desperate.
- Which lane is pushed up? If your champs are doing well in a lane, then they don't need your gank. Move along elsewhere.
- Is the mid-lane pushed up? If the mid-lane is pushed up, then perhaps your presence there my tip the tide and see that first tower go down. The first team to lose their mid tower usually loses the game.
- Is the enemy pushing? If they are, that is where you go. Alert your teammates with a ping on your target, then jump out, Pillar of Filth, Contaminate, and Rabid Bite them to their death.
Mid-game begins when the laning phase ends. One team's gathering of forces in a particular lane typically dictates this. In the mid-game, if you've finished your Aegis of Legion, you should practice the art of tower diving. Once the tower has engaged your minions, run behind the tower, usually pushing the enemy champ back, allowing your teammates to beat on the tower. Your mid-game tower dps isn't bad, but your Carry teammate will probably have a better one. He just needs you to get the enemy champion off him.
Make them chase you. Trundle kites as well as any champ in the game. A cardinal rule in this game is to NEVER CHASE. Make the other team chase you, right into a patch of weeds containing your friends.
Trundle's mid-game usually ends with the purchase of Frozen Mallet.
In the late game, you are doing much the same as mid-game. Be sure you are keeping the Dragon's nest empty. Also, keep the blue buff. You'll want Agony ready for the big fights late game.
Trundle becomes more of a tower dps late game, and with Contaminate can even be a good off-pusher, which leads to them chasing you. (see above) Your job as Trundle in the late game is to make them target you because they hate you. They won't care that targeting you is a useless endeavor. They'll do it out of hate. They'll do it until your Carry melts them.
My average score with Trundle right now is 5/3/10. He isn't likely to have the "best score" (whatever that is) but your team will look back and say, we dominated because that troll was here. Played correctly, Trundle can be a large beast. Hopefully this guide will help you do just that. If you keep the jungle clean and take lots of damage, you'll serve your role and that will go a long way to seeing your team to victory.