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Xin Zhao Build Guide by lidavar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author lidavar

Jungle xin zhao (awesome ganks like a boss)

lidavar Last updated on December 19, 2011
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Ability Sequence

1
4
8
12
14
Ability Key Q
2
5
7
9
10
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 12

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 12


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pros/cons

Pros:
-nice dmg all the time even with some survivability equipment
-not so squishy
-easy to jungle with, i think
-nice gank abilities
-nice Counterjungling, if you do it right (I dont have much experience
with it but i did very well with him)
-kills squishy champs without life and/or resistance items for brakefast

Cons:
-enemies can escape easy with flash
-sometimes its hard to have the patience to wait for the right gank/kill moment
-enemy wards can stop every gank attempt
-very high cooldown for the Audicious Charge


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Summoner spells

Smite:
It's THE jungler Spell, nothing to change about it, if you really want to know why it's so great to have it go to Xenasis basic jungling guide (link in the inroduction), he has great pros and cons there.

Ghost:
Great for chasing, escaping and getting faster from A to B.



Possibilities:

- Flash instead of Ghost if you want, i dont know why i prefer Ghost with Xin.
- Heal would be okay, too. Great for towerdiving but when getting ganked mid/lategame it's useless without another escape mechanism.
- Teleport is not sooo good as jungler because you normaly gank out of bushes and not directly on the lane, but it's nice for fast defending.
- Exhaust is a nice spell, but is mainly offensive so i prefer ghost or flash.


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skills

Three-Talon-Strike: The next three auto attacks gain some attack power + 100% of your Attack Power with each strike. And the third hit punches your enemy into the air. Very powerful ability!
Battle Cry: Gives you passive attack speed, if you activate it you gain the double passive boost and every auto hit reduces all cooldowns for one second each attack, while it is active. Always activate it after Three-Talon-Strike at the earliest to reduce his cooldown.
Audacious Charge: You jump to the targeted enemy and slow him and sorrounding enemies for some time, deals magic damage. This skill is very nice to initiate or to hunt someone down! But be careful it has a high cooldown, especially on the first levels!
Cresenct Sweep: Xin strikes all enemies near him for a fix damage + a part of their actual health and gives you a armor/magic resist boost, you get more boost if you hit more enemies. That's one of the main reason for me buying some health items because it's a brilliant initiator!


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warding/ganking

WARDS


As jungler it is YOUR job to use wards, you have the responsibility!
I start normally with wards after the latern, so i got one free. Now buy at least 1 extra ward.
And put one at the dragon river and next to the baron. Sometimes as jungler you can gank somebody who comes to another lane to gank your mates! That can really spoil their day. ;D

Normally thats enough, but: If you have an enemy jungler it really helps putting at least 2 wards to your enemies' buffs. And if you see their jungler at low life, go get a freekill! Dont hesitate with using Ghost, it is worth it! Or you see the enemy whos going to get a buff, stay behind a wall and smite the buff to death then kill him!

Note: With an enemy jungler the dragon is more important, but it's more dangerous to kill him (mainly in eraly game) you may get help from a mate. There the wards give you another freekill if you see an enemy is going for dragon alone.

GANKING


After your first jungle Course look at the lanes:

1.Are the enemies in front of your towers?
2.Are they squishy? Or have low hp?
3.Do they have flash or some other way to escape at this point (if you are premade and in teamspeak or something equal, ask your mates if the enemy got the spells ready!)
4.Can your mates slow, stun, grab for example? (coordinate in premade with voicechat!)

After some games you can decide fast and confident if it's worth to Gank or not.
If not, go jungle everywhere (look at the jungling part for more info) And it's no problem if a gank fails. Just go on jungling and try it in good situations again. Sometimes the enemy feels safer because you failed and becomes easier to gank!

How to:
Just activate Talon-Strike and Charge to them, it can be very useful to ping first, that your mates really see your gank attempt and help! Ganking means NOT YOU have to get the kill!!! It's a teamgame!


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INDEED

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