get
prime

Heimerdinger Build Guide by Monoplex

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


1K
Views
0
Comments
0
Votes
League of Legends Build Guide Author Monoplex

Jungledinger Offtank

Monoplex Last updated on August 17, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 18

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 11


Guide Top

Introduction

Hi. My name is Monoplex and Heimerdinger is one of my favorite champs. I also have loved the Engineer since the original Team Fortress. Go Turrets.
Heimer is a unique champ. He has the only pets/minions/summons in the game without a duration but he has no direct control over them. There is however an indirect way to get your turrets to attack an enemy champ. Counterattack! Heimer's turrets will attack an enemy champ that attacks you.
But Heimer is a squishy AP champion, why would we want to be attacked? ever? Well, someone's got to take a hit... so yeah, Offtank Heimer. Kite your enemies while your turrets do significant damage.


Guide Top

The Jungle Part:

Heimerdinger is a surprisingly good jungler and can even go without Smite. but It speeds things up and I recommend taking it. and Without further blah blah The nitty gritty.
1 Start with Cloth Armor and Health Pots. Get Q first.
2 Go straight to the blue golem and put a turret in the corner, behind where the big guy spawns.
3 at 1:55 he magically appears and your turret immediately gets aggro and attacks the big guy. When the turret dies let the aggro come to you.
4 Place another turret. Smite. Red pot. Move on to Wolves, Wraiths, Mini Golems, Red buff.
5 Recall. Boots, more pots, and a ward or two. good luck ganking. Heimer's gank isn't great, but your best shot with E is either a long range on an still, unsuspecting target or point blank.

For your first route or two you need to tank the damage for your turret. it does way more damage than your auto attack and you need it ticking as long as the creep camp is.
For effective clearing: start auto attacking and put down a turret(at your discretion for which of you takes the aggro). When the camp is bunched up hit 'em all with e and w.


Guide Top

Items and Summoner Spells

After Mercury Treads, Chalice of Harmony, and Rylai's Crystal Scepter you have a judgement call to make. If enemy casters are putting the hurt on you get BV. Melee? Frozen Heart. Need to do more damage? Rod of Ages and Deathfire Grasp.
If the game lasts this long you can sell your Chalice of Harmony and get an Archangel's staff and/or Guardian Angel because only heaven can save you now.

For the other Summoner Spell I take flash. Ghost is probably the better choice, but I just prefer being able to flash over walls to get away. Other good choices would be Clairvoyance, Cleanse, Exhaust, or Teleport. Take whatever suits your play style best.