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Build Guide by phibius

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author phibius

Jungling Nunu

phibius Last updated on April 6, 2010
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Ability Sequence

1
3
5
8
10
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Hey,
This guide is for the stealthy people out there who like to jungle, get out behind of the targets and blast them with your ultimate.
It focuses on two things:
- Leveling fast enough to be efficient
- being a subtle sasquatch.

I play alot with magic penetration items and runes, so I don't get much ability power early game, thanks to that.
I also happen to have my yellow runes for Jax, so the dodge on Nunu gives him the small edge he needs to jungel efficiently.
I have seen a guide around here for warwick that explained extremely well every jungling routes you could take, so I will assume you did your homework and know the spots.


I've put a Mejai in it because there's absolutely no reason no to try it. I personally don't like it, but some do, so feel free to try it. I'd put it after the boots.

Basically, the items will give you a good deal of life, and mana. Now of course, you can always try and mix and match some items. Rod of ages with the archangel's staff have proven to be pretty solid. I also go with alot of magic penetration, as I previously said. The items will give you 40 magic pen. + the 15% from your talent tree. Seeing as most characters have around 70-90 magic resist end game, (incoming maths: 0.15X90= 13.5 from our spec, +40 = 53.5 magic penetration, excluding runes, so you end up with around 60-65 magic pen.)

This insane amount of magic pen makes up for the so so AP gain you have.
Feel free to comment, as I said there's always room for experimentation.