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Jungling rammus - support style





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Spells:
Smite
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Quick build
Hi , just a quick build to show jungling rammus build with useful buffs & debuff for you and your team .
You will avoid the painful laning phase of rammus while allowing your carrys to farm properly.
When your first jungling is finished , you will provide assistance to your mates with ganking and pushing and replace them in lane for regen / shop .
As a jungler and a tank , you will ward key map locations (read a warding guide for more information ) .
As a tank , you will be the most important part of the team , providing help to your carries and support , tanking towers , initiating team fights and disrupt them with your abilites , buffs and debuffs .
Masteries :
Standard jungling defensive mastery 0/21/9 , i try to avoid dodge mastery since it reduce your dmg output (can **** up your jungling) and anyway you have really nice speed with


Runes :
Armor is the thing that make you strong as a jungler while being a nice tank stat , i pick MR blue since the armor one are ****py .
Like for masteries , dodge runes have to be avoided .
Summoners spells :




Also increase your jungling speed and allow you to use the combo of the death alias taunt forti :)
I dont really think others summoners spells are worth it for this build .
Skills :




Puncturing taunt : use it to interupt channeled ultimate , drag one poor guy to your tower , to cc the focus / dangerous guy or even to reduce armor on dragon / baron .

Items :

Philosopher's stone : solve mana issue and make you lose almost no health due to your high armor and life regeneration





I try to pick only support items that give you personal benefit , thats why i dont build

Jungling :
Start with blue , make sure your team defend you .
Pulling the golem is not that good because you need the golem to hit you for the a important part of your dmg but it always help .
If teammates have some buffs like janna shield etc make sure they use it on you to speed up your jungling .
Use DBC and powerball on cd but make sure it hit all the creeps :)
creep order is : blue -> wolves -> wraiths -> red -> golems -> gank or recall
Conclusion :
with this complete build you will have end game :
- almost 3600 health
- 430 armor under DBC for epic dmg and tower tanking
- 310 mr under DBC for surviving magical aoe
- a good health and mana regen for jungling / farming / sustaining long fight
- a ****load of team utility , armor and mr debuff , cdr , movement speed buff & debuff
But for most of the game you wont finish this build due to lack of time , but it provide what you need the most at every stage of the game , armor and health for surviving early on , regen for farming and then more defensive stats & team aura to catch enemy team DPS
And to finish : dont forget to buy wards , its your job in early as a jungler and its your job in mid/late as a tank .
Hope u liked it :)
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