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Karthus Build Guide by sinister magicia

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author sinister magicia

Karthus-

sinister magicia Last updated on April 20, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
12
15
17
18
Ability Key W
2
8
10
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Beginning Game

As Karthus it is best to go mid as he is the AP carry. Using lay waste to last hit minions can be hard at first and makes Karthus mana hungry. The meki pendant helps a bit, but it is good to get at least one rank of defile to help with mana problems. It becomes easier to last hit minions as well as harass the enemy champion with lay waste as the rank increases. Since it does double damage when it only hits a single target it is good to harass while the enemy is coming in for their last hitting. lay waste's cooldown is really small (only 1 second!) but this attributes to the delay in cast and actual damage being dealt, so try to adjust for any movement the target may make. Try not to go back to the store unless it is absolutely necessary or you have enough money to buy a tear of the goddess.


Guide Top

Items

While these items are what I always get they are not necessarily needed in that exact order, so I recommend getting the items you need most at any particular time. For example if your team isn't having much trouble with finishing kills and you don't need to use requiem as much, then postpone getting Morello's Evil Tome until late game. Blue buff works well with this for the added cooldown reduction and mana regen, and can be very helpful in teamfights where you keep defile on for the entire duration of a 10-15 second fight.