This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Heal is a baiting tool to me, and it can save your life... It's just that it isn't quite as useful as the others IMO. I'll go into this later. Clarity is also the same. Normally, when I run out of mana, I bait the enemy team into using their skills on you so you die, and then keep up your usefulness by casting for no mana cost. Still, it works if you don't feel like intentionally dying.
Will of the Ancients works. I never said I don't get it.
I have tried that, but doran's ring just keeps my mana up enough, so meh...
I'll finish the guide, then tell me what you think.
I thought I would share what i disagreed with and you can take it or leave it.
#1. Mejai's is a big no no. if your playing ranked then NEVER EVER, if normal If you have easy lane, but then again by the time you know it would help its too late. I find it to be not enough reward for the risk.
#2. Heal and CLarity are extremmly viable spells.
#3. WOTA is a must have item.
#4. I dont know why everyone takes skills in same order but honestly taking a 2nd point in defile at lvl 5 is the way to go, keeps your mana higher, and does not hurt your damage out put. Honestly for jungle i keep it alomst even between lay waste and defile, for lane i go q, e, q, w, e, r, then max q then max e then w take r when possible.