get
prime

Build Guide by King Kasai

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


2K
Views
0
Comments
0
Votes
League of Legends Build Guide Author King Kasai

Kasai's AP/AS Kayle

King Kasai Last updated on November 22, 2010
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
9
12
Ability Key Q
3
8
15
17
18
Ability Key W
2
7
10
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Mostly for my own reference, but by the off chance someone will look at this build:

Abilities:

Holy Fervor: Awesome.

Reckoning: Use first to slow, last to kill.

Divine Blessing: Decent heals, great speed for escapes, chases, and more importantly allied escapes.

Righteous Fury: Main skill in the cycle. Moderate range means this is also a good ability to push towers. At higher levels this will be a good farming tool, considering it's all Kayle has to farm with quickly.

Intervention: Two seconds is a lot longer in a team fight. Allies first.

The progression is flexible, but as a rule the priority is Intervention, Reckoning, RF, DB. If your lane partner needs more heals go that way instead.


Spells

Clarity: Doran's ring only does so much.

Teleport: I take this for pretty much every champion. Save your towers, destroy enemy towers, I'd say this is the best spell of them all if the cooldown wasn't so damn long.

Good Alternatives

Exhaust: Slow them down even more. Best left for others though.

Ghost/Flash: Always viable, but you already have a good speed buff. So, instead take:

Cleanse: A clean getaway combined with DB.

Ignite: Never really liked this spell, but is always good for DPS.

No

Revive/Rally: Insert obligatory derisive comment


Runes

All primary, all the time. Magic pen is good for marks too. Clarity seems redundant but Kayle has some serious mana issues early game... Well, I guess it isn't the best choice. Dodge is always a good seal. Warding because we already have 40 CDR. AP is a good alternative. Quintessences of Fortitude because I don't want to buy any other quints.


Masteries

Armor penetration and CDR are very important.


Items

Doran's Ring for MP regen, then onto shoes. Take either Merc or Sorcerers depending on the teams. Guinsoo's is essential and Nashor's is very good. Those are pretty much the core items. Hextech is a good hybrid item, very much so with Kayle. Don't forget the active, for even more slow. Sheen has a great passive for Kayle. These are some expensive items, I usually don't get past Hextech. Lichbane is iffy, but if you get that far into the build Bane will give you some serious power... Theoretically.


Strategy

Kayle can deal some good damage but she's always best when supporting others. DB and Intervention can get your allies out of serious trouble and turn team battles around. he items I choose are there to capitalize on Kayle's awesome passive. If your team isn't doing so good, you might consider going a more support oriented item build. Innervating Locket is a good option, as is Starks Fervor to buff nearby champions.

When your attack speed gets into the assault range buildings will go down fairly quickly. This combines with Kayle's inherent mobility could be devastating. It can go something like this: Teleport to an unattended minion wave thats nearing an enemy turret, assault, when you've raised the alarm assault a little more and when your sure they're all about to pounce, speed yourself and get out. Use Intervention if they got you pinned. This is when Cleanse comes in handy.

That's all I have at the moment. I'm always open to suggestion. Please comment.