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Build Guide by Shadowhearts

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Shadowhearts

Kayle the Hybrid

Shadowhearts Last updated on September 14, 2010
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Ability Sequence

1
4
7
9
12
Ability Key Q
3
14
15
17
18
Ability Key W
2
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


For readers:


Firsty i want to say this build dosen't are complete. I'm still looking something to make this better. And secondly i'm from fin so my english are little confusing so there can be some typo or something. And last but not the smallest thing. I want to hear some comments and tips if someone have a nice idea. As you notice there is still missing tactics but i make them later when i have more time.
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Mastery:


I go whit 21/0/9 usually but before this i went whit 9/0/21 (some Kassadin builds follow that). I went more offense because i noticed that i lack some dmg at start but same time i make myself some more "fragile" but more that later.
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Summoner Spells:


Teleport:

I love this spell. It helps you to stay same level as your enemy when you recall and go buy items and telport back to action. And it helps your team guard some unguarded towers at mid game when you teleport to tower.

Ignite:

This is also one summoner spell what i like. It's good against anyone enemy. Life Steal enemy notice he dosen't get so much life so he have to run away and you can just snare him whit your Reckoning and beat him up and against casters who are weak have to run anyway away from you because you can easily beat them up remember just throw ignite him if he/she have heal. Only against tanks this isin't best choice but you kill first others and then tanks whit team or alone.

Other spells what can be useful:


Cleanse:

This is my 3th choice for summoner spell. You can just go middle of battle got some hit, stun, snare and etc. **** but just bubble yourself whit ultimate and cleanse and you can just walk away. And whit teammates go to enemy right after that and all enemies have all cc skills in cd.

Rally:

Is actually pretty useful too but you need to put one point Improved Rally what is second last tier in offense. It gives you AP and AD what will raise your dmg nicely.

Flash:

Nice survival and chase skill but i don't see it useful because Kayle have Divine Blessing what gives you run buff. But if you want to take this i don't see why not. It can surprise enemy nicely if you just Flash next to him and start beating.

I don't see any other reason why take any other spell but it is my own game style and what is your is your own choice.
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Items:


Manamune:

This new item is way too good to Kayle. If you even think about skip this... Firstly it grows your max mana much what makes your better because you can spam more skills. And secondly it gives you much AD at same time. This is my first item what i get in game.

Boots of Speed:

I buy this secondly and usually also upgrade this better boots but what boots i take depend totally who enemies i have. 2 or more caster/cc champ i take Mercury's Thread's and if not i take Berserker's Greaves. More attack speed, more dmg output. Ninja Tabi's is something what i don't take because i don't take any other dodge gear/rune/mastery so it stay so dodge chance stay so low.

Nashor's Tooth:

Is god like item for Kayle. Attack speed, AP and less CD. What else you need? Ah and mana regen was there too. It's pretty unnoticeable but it is there still. Take Stinger first because it's best part of this item it gives you attack speed up and decrease your cooldown.

Guinsoo's Rageblade:

This is also must have item for hybrid Kayle because it gives you AP and AD what is even more whit Kayle passive. And this item have nice passive too. Every hit raise your attack speed and AP, so every hit whit Righteous Fury's every attack is harder and faster.

Rylai's Crystal Scepter/ Frozen Mallet:

Those two items are damn good almost every champ but there is space only one. So it depends you which you take. I personally like Rylai's more because it gives your Righteous Fury aoe snare but less health. But whit Frozen you snare only your main target even whit Righteous Fury but it gives more hp.

Hextech Gunblade:

This will be last item what you will get or not. Because game have ended before this item. If you get feeded you can get this so start whit Hextech Revolver. It gives your nice spell vamp what shows full potential whit Righteous Fury.