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Kennen Build Guide by PreyasorusRex

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author PreyasorusRex

Kennen is pie.

PreyasorusRex Last updated on December 31, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


/Amewmew.

This is the set up that I use for Kennen, I'm not the best Kennen but I have a good understanding of how to play him.
The rune set up I use for Kennen is for a few different reasons.
Magic pen for obvious reasons.
Armor. The reason why I get some armor runes is because you ARE going to end up auto attacking people early game to get your W on them. When you auto attack you draw minion aggro. Minions are physical damage.
Magic resist. Flat MR against casters mid.. seems like a good idea, no?
Health per lvl. I take some health per level because I've notice in a lot of cases you tend to get extremely low from ignite during team fights or other stuff. Just nice to have the extra hp to give you that chance to live with 1 hp. >_>
Movement speed quints. The reason I use movement speed quints is because I prefer movement speed over more magic pen or ability power, combine this with Kennens E and you can almost always avoid a gank. If you get boots first you will normally have around 375 movement speed at the start of the game which is extremely good against early games.

Cats.

Summoner spells I take flash ignite because it's usual for casters mid + ignite is pretty ****.

Farming is really easy, if you're doing poorly or low on health farm with q so your spellvamp heals you. If you can take the damage from enemy you can use your E to rush through minions and tag everything to farm.

Keep in mind his ult only hits the same target 3 times. So 2 stuns in a 1v1 at mid if you do everything correctly.