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Heimerdinger Build Guide by filetric

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author filetric

Killmendinger

filetric Last updated on November 20, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Heimendinger, The Revered Inventor

Welcome to my guide to Heimerdinger, The Revered Inventor
I have seen many Heimendinger's guides but i didn't like them, so i decided to do my own guide for me and publish it here so i can find it when i use Heimen, but if you like it pleace vote it.


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Masteries

in many guides I've seen masteries 14-14-15, really I've played whit that masteries and I never liked them, so I decided to do what my friend Max said, 9-0-21 I hope you like them


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Items

Well, in the items many people uses many mana regeneration, I just use a bit because the runes help whit that and you don't need so much, so you can buy more ap and make the towers more powerfull.
The Zhonya's Hourglass is very usefull for Heimendinger because you can use your turrets and if you are in a 2vs1 you use ultimate and the Zhonya's Hourglass so the turrets do all the work.
Rylai's Crystal Scepter is usefulll when an enemy wants to kill you and you are whit low hp, you can use the turrets and any other skill so you slow the enemy near the turrets while you run away and maybe you even take a kill.


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Skill Sequence

-A very unsung hero of a skill.

This skill gives you improved health regeneration to all turrets and champions nearby.
This is the only skill in the game that can repair damaged towers!

It's an amazing asset to the team during team pushes as well, teams that gather near Heimerdinger as he plants turrets in front of enemy turrets, start healing without notice.
In an even set up, Heimer's team will reign victorious as they can idle long and keep bringing down the towers.



The H-28G Evolution Turret is the most usefull skill of Heimen, in lvl 3 of the skill you can make 2 towers so when you are lvl 6 you have 2 towers that slow the enemy and are very powerfull.


The second Skill is Hextech Micro-Rockets, this rockets are very powerfull when you have some AP and they're anoying so you have to learn them after the towers.


The third skill CH-1 Concussion Grenade is usefull to run away, cause Heimen is very slow so when the enemy is closer to you you can stun it easily, but if you're attacking this skill is not very usefull because is very difficult to ascertain.


The ultimate skill is Super-Usefull for escaping and for killing, your turrets from the first skill start to freez the enemy so he can't escape or follow you, it doesn't last very much but it's enough to take a kill or to save yourself.


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Summoner Spells

Flash:
Your standard escape mech.. Avoid the thought of using this offensively, or you'll be dead the next chance an enemy stuns you and flash won't be around to help.
(Although, I will admit, there was once that I flashed forward in order to last-hit a fleeing Teemo with my Rocket ^^)
I use flash to run away cause heimen is very slow as I said


Exhaust: A strong spell that cripples an enemy of your choice, both offensively and defensively when you have the mastery point for it. This can be used to ensure enemies don't get away, or used to prevent them from chasing you or allies.
It is usefull to run away and to slow the enemys near the H-28G Evolution Turrets.


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Pros / Cons

Pros

    Excelent pusher
    Provides a great slow
    Destroys Structures very fast
    Can force enemies to go out from your turrets
Cons
    Very, very, very slow
    Not the most durable
    Cannot carry


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Team Work

Well the team work is very importan for Heimen, if you are escaping and your team is there you always escape and you help them to escape too whit the slow of turrets, it's very usefull to save allyes too, you make 2 towers and your ally runs in between them, you activate your ultimate and you save him, the enemy must back or die.


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Farming

Sometimes if you want the H-28G Evolution Turret are very usefull for jungling, and you can help the turrets whit the CH-1 Concussion Grenade, stunning the monsters.

I think that you can jungle from lvl 7, whit the 2 towers lvl 4 you can take the Buffs, and you can take dragon but you have to help the turrets, you would have to be lvl 9.

It's always good to enter a nearby camp between ganks and pushing for free gold. Be wary of MIA enemies, and never pick a jungle camp over an enemy creep wave with no allies farming it.


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Summary

In conclution this guide was for me, but i think it will be very usefull for all of you that want to use it,

And if you like it click on I like it because I love how you like it.


I will post some videos down


Guide Top

Videos :D

Heimen's Champion Spotlight: Parody song: