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Hecarim Build Guide by KING HECARIM

AD Offtank KING HECARIM: JUNGLE MY WAY [SEASON 5 UPDATES] 5.7*

AD Offtank KING HECARIM: JUNGLE MY WAY [SEASON 5 UPDATES] 5.7*

Updated on April 25, 2015
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League of Legends Build Guide Author KING HECARIM Build Guide By KING HECARIM 14 6 183,592 Views 16 Comments
14 6 183,592 Views 16 Comments League of Legends Build Guide Author KING HECARIM Hecarim Build Guide By KING HECARIM Updated on April 25, 2015
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1
JYA_Platyups | August 14, 2015 9:13pm
did anyone else notice that he says you HAVE to get Ninja tabi but the list shows mercs, then later on it says you can have either? And it says that "If ap isn't a problem get spirit visage, but if ad is a problem get Randuin's." otherwise, pretty good build.
1
FenricsShield | May 2, 2014 12:35pm
Some people I know take W first so they can go without a leash. Smiting a camp while your W is active gives you back a fair bit of health, helping your sustain early on. Can you go without a leash if you take Q first? If not, perhaps you could mention that? In fact, there's no talk of leashing anywhere in the guide. Is that just assumed to be common knowledge?

Don't mind those who don't read text. I figure guides full of nothing but text are where the *real* secrets are, because so few people will read them!
1
KING HECARIM | November 23, 2013 11:00pm
Trexlol wrote:

everythings good...but i would start with W in jungle cuz u take lesser dmg on lowlevel and after Buff u are lvl 2...


Test it out and you will realize Q is much more viable than W. You don't do much damage to the golem without Q, therefore the health gained will be useless to the health lost from starting W. Q has been the best start for many months now, they really nerfed W awhile back.
1
Trexlol | November 22, 2013 6:34pm
everythings good...but i would start with W in jungle cuz u take lesser dmg on lowlevel and after Buff u are lvl 2...
1
KING HECARIM | November 21, 2013 6:05pm
sirell wrote:

Sunfire Aegis is amazing on Hecarim, but the item itself is an early-mid game item due to its unscaling damage into the late game. It shouldn't really be built as a last item.

I'm also unsure about AS Marks on Hecarim, since he has no real need for them in clearing his jungle and Q is on such a short CD anyway. Better off with AD or ArmPen Marks, imo.

You might also want to consider that people generally won't read guides which are 100% words. You should probably learn some BBCoding, pictures and maybe videos, otherwise people won't be inclined to read your guide.

The information for most of it seems okay, though.


The sunfire cape is not good on hec early-mid. He is too weak and won't be in the fight long enough to do enough sunfire damage, which will reduce the amount of peel he'll have for the team. I've tried this, and I would be melted way too easily. Later game works because all of your core items are built already. I've had a lot of experience with this, and I'm just displaying my findings.

I've tried AD / Arm pen, and they really were useless. It doesn't do much damage and the clear is significantly slower. I played with Arm pen probably 300 games or so, but once I saw the potential in Attack speed, I switched.
1
KING HECARIM | November 21, 2013 5:38pm

Good guide but i feel you should include jungle clear (maybe a video? :S) and put 4 points in CDR instead of Attack speed as it scales so much better! 5% attack speed is nothing in the grange schene especially with hecarims damage being alot in spells (i.e. Q)


That's a great idea! But at the end of the game, you have over 40% CDR, so it's not worth much early game. You also need some attack speed to proc the Icebourne, autoattacks do a lot. The Q doesn't do much damage with the autoattack proc.
1
sirell (400) | November 21, 2013 3:21pm
Sunfire Aegis is amazing on Hecarim, but the item itself is an early-mid game item due to its unscaling damage into the late game. It shouldn't really be built as a last item.

I'm also unsure about AS Marks on Hecarim, since he has no real need for them in clearing his jungle and Q is on such a short CD anyway. Better off with AD or ArmPen Marks, imo.

You might also want to consider that people generally won't read guides which are 100% words. You should probably learn some BBCoding, pictures and maybe videos, otherwise people won't be inclined to read your guide.

The information for most of it seems okay, though.
1
PsionicGuardian | November 21, 2013 1:39pm
Good guide but i feel you should include jungle clear (maybe a video? :S) and put 4 points in CDR instead of Attack speed as it scales so much better! 5% attack speed is nothing in the grange schene especially with hecarims damage being alot in spells (i.e. Q)
1
DeceptiveCA | November 21, 2013 12:45pm
Great guide. Icebourne is such an effective item for Hecarim.
1
KING HECARIM | November 21, 2013 12:30pm

sunfire as your last item? to "carry" with? yeah, no.


With the ability to run in to the enemy team and have a great deal of sustain, sunfire will melt your enemies faster and more efficient. I've tried this many times, as I have played over 500 Hecarim games. Does this make me good? I don't know, but I got from Silver to Plat in a month by spamming him.
1
KING HECARIM | November 21, 2013 12:27pm
Knightro wrote:

Incorrect masteries. You cannot take Feast without Butcher . You also cannot take Second Wind without perseverance.


I fixed them, my fault. I've adjusted them to how I have them in-game. I totally forgot to update the mastery page to reflect the S4 changes. Thank you!
1
SmokedCarpenter (53) | November 21, 2013 11:49am
sunfire as your last item? to "carry" with? yeah, no.
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KING HECARIM: JUNGLE MY WAY [SEASON 5 UPDATES] 5.7*

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