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LeBlanc Build Guide by Finish Flash

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League of Legends Build Guide Author Finish Flash

LeBlanc-The Deceiver

Finish Flash Last updated on July 1, 2016
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Ability Sequence

2
8
10
12
14
Ability Key Q
1
4
5
7
9
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Hello, my name is Finish Flash and I am a Diamond mid lane main that plays on the NA Server. This is my first guide on Mobafire and I am here to help you learn how to play one of solo queue's best AP Carries.

LeBlanc is an AP Mage Assassin. She is primarily used in the mid lane due to her high burst and roaming potential.

There are many reasons to play LeBlanc. She has a lot of lane control due to her high damage output and low cooldowns. Her mobility, high damage output, and crowd control allow her to assist ally lanes and secure kills.


Guide Top

Pros and Cons

Pros
[1] High kill pressure
[2] High mobility
[3] Strong in all stages of the game
[4] Good ganking potential
Cons
[1] High skill cap
[2] Hard countered by crowd control
[3] Hard to come back if behind
[4] Difficult to farm with


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Runes

Scaling Health is essential on most AP Carries. Scaling Health is good due to most AP Carries having low base health and it allows you to take more burst damage from enemy carries if needed.

I take scaling AP glyphs nowadays because there are a lot of different AP items that help you max out CDR such as , , and

Magic penetration reds and flat AP quints give you the maximum damage output you need for laning phase.


Guide Top

Masteries

12/18/0 are standard masteries for high burst AP Carries. Take Savagery for easier last hits because it increases the damage on your autos and single target abilities on creeps, Feast and Secret Stash for sustain, and Thunderlord's Decree for stronger trades and burst in lane. Everything else is for maximum damage output.


Guide Top

Items

This item is your core. This allows you to spam your W more for waveclear, poke, and mobility. One of the main reasons LeBlanc is such a great solo queue champion is because of the map pressure she provides with her high mobility and high pick potential.

Standard boots for AP Mages.

These items allow LeBlanc to quickly burst down squishy targets with one full combo. I would suggest building Luden's if they have a really squishy team or Deathcap if you are far ahead.

Extremely good against AD Mids like Yasuo, Zed, or Talon. If used correctly, you can negate their all ins and win trades about 70% of the time.

This item is core for mid-late game mages. It is the best (and one of the only) magic penetration item for mages. Usually people will build Magic Resist around the mid-late game, so buy this around your third or fourth item (not counting boots).

Buy this when you want to be more aggressive and take trades from high AP burst mages.

Used for high HP targets. Buy only when they have full tank compositions.


Guide Top

Skill Sequence and Combos

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Take W level 1 vs ranged and Q level 1 vs melee laners. Taking W level 1 allows you to trade effectively with other ranged laners if needed. Taking Q level 1 allows you to harrass down melees for free since it doesn't aggro the minion wave and it's a point and click spell, so you won't miss it. Whatever you take level 1, take the other level 2.

Max W first for waveclear because it's difficult enough to farm with her already. Also, you need to clear waves fast in order to roam and provide map pressure. Max Q second for maximum damage output.

Overview:

Laning Phase:

Basic Combo: +

Pre Level 6 All In: + +

Mid-Late Game:
One-Shot Combo: + + +

Long Range One-Shot Combo: + + +

Bush Face-Check One-Shot Combo: + + +

Tank Lockdown: + + +

I always use E last because it is the only ability that has a delay in the maximum amount of damage it can deal. Players won't be able to react to your combo until you hit the E. If you use your W to hit your E from point blank, then keep in mind the second proc that stuns them will stay within range if the enemy Flashes away. If you use your W and hit the E from max range, then their Flash will escape the second proc. You can use Q+R+W for instant damage and E is just extra damage output.


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Farming

LeBlanc is heavily reliant on her W for farming. For Laning Phase, try to lower all the minion's health bars with your AAs, then W to clear them all at once. If you're pushed under tower, it takes two tower shots and one AA to kill a melee minion and one AA, a tower shot, and another AA to kill a caster minion. Feel free to use your Q in place of one of those AAs to get the last hit, but only if you really need to as you will run out of mana if you do it too much. For mid-late game, just try to stack up the minions and use W+R to clear the entire wave.


Guide Top

Ranked Play

Laning Phase: If you're against a ranged Mid take W level 1 and go in for a W+AA whenever it is up. If you're against a melee Mid take Q level 1 and use it on them whenever it is up since it won't aggro the minion wave. Level 2 if they're lower then half health then you can go in for the kill with Q+W+Ignite+AAs. Level 3 if they're half health or lower go in for the kill with Q+W+E+Ignite+AAs. If you get a gank from your ally jungler go in with W+Q+E to lock them down. You should attempt to set up the gank for your jungler if they don't have any hard crowd control like stuns, snares, or knockups. If they do have hard cc, then you should allow them to set up the gank and save your E for when they land their cc. Post level 6, push out your lane if possible then look for roams. You can often come through a lane for a gank since you have W+R for insane gap closing.

Mid-Late Game: Look for picks. Help your team get good vision control around the map and look for isolated targets to assassinate, then look for objectives afterwards. Use the One-Shot combos listed above.

Sieging: Stay hidden near the side of the jungle for outer and inner towers and behind enemy base walls if you are sieging inhibitor towers. Make sure that you have good vision control around the area, so you can watch for the enemy if they try to collapse on you. Go in for poke when you have your ult up and harrass the enemy down with your W+Q+R combo. Feel free to add in your E if you have a clear path. Eventually, the enemy will be too low to defend and they'll have to abandon tower.

Teamfights: If you are ahead, stay hidden and look for an opening to take out the enemy carries once the first round of spell rotations and cc pass by. If you are behind, stay in the backline with your AD carry and peel with your E+R for two chains.


Guide Top

Conclusion

That's it for my guide on how to play LeBlanc. Thanks for your time and interest in reading this guide. If you have any questions about my guide feel free to message me or leave a comment.