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Lee Sin Build Guide by ManlyManSlam

Lee Sin - Losing is for Sissies

Lee Sin - Losing is for Sissies

Updated on March 20, 2012
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League of Legends Build Guide Author ManlyManSlam Build Guide By ManlyManSlam 6,160 Views 7 Comments
6,160 Views 7 Comments League of Legends Build Guide Author ManlyManSlam Lee Sin Build Guide By ManlyManSlam Updated on March 20, 2012
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1
CasterMaster (316) | March 20, 2012 6:08pm
I meant Ignite should be a secondary spell. Both Exhaust and Heal are more suitable for Lee Sin. Leave Ignite for the AP carries =)
1
tehAsian (247) | March 20, 2012 6:07pm
Voted +1
Well, here's your +1 :)

Last suggestion I'm going to make:

For the items section, instead of writing it out all like a paragraph, you could try:

(icon= ITEM HERE size=A number bigger than 30) replacing the () with single brackets.
Then write the explanation here to improve quality and ease of reading.

This will be easier to read and less wall-of-texty.
1
ManlyManSlam (1) | March 20, 2012 5:58pm
Thank you everyone for the feedback. I'll try and update regularly.
1
MyRepublic (70) | March 20, 2012 5:29pm
Voted +1
Very nice update. I'm impressed. You'll want to break up those walls of text but other than that this is a great first guide. Try this with your walls of text:

"I cannot stress how much you should be ganking and covering lanes! If you just farm jungle, I guarantee your game will go terribly (except if your lanes are doing immensely well). Every slight over-extension should be punished. this will cause hesitance in the enemy team which will only hurt them. if you're forcing them to constantly buy wards, you're doing your job. An oracle will further harass them and hurt them if they're warding pretty hard.


I wouldn't recommend counter-jungling given the fast respawns, but if you feel pretty confident about map control, you can take the large minions in your enemies camps. Again, I feel this is a waste of time and won't do as much as constantly ganking and keeping your buffs distributed to your team.


Your middle should have a steady blue buff, and you should have red fairly often through early game until you get your Frozen Mallet after which it should be going to your carry. Covering lanes also gives you a fair amount of gold and exp, as well as a chance to harass the enemy to help your team mate who'll come back fully healed and ready to punish their lane even further.


Near the end of mid-game, your jungle won't be worth as much gold as lane so feel free to lane. Some will say this is bad for your carry, but I'll explain why it really isn't. A carry can burst through jungle incredibly quickly, and will be able to remain relatively safe from enemy ganks because they won;t have such clear sight of them because you're tanky and can escape quite easily, you won't be easy to gank either, and you will both benefit from the farm, as well as minimizing deaths."


That will make it easier to read. Also highlight things you think are very important. Good job.
1
CasterMaster (316) | March 19, 2012 7:43pm
Voted +1
Ignite is not primary
1
MyRepublic (70) | March 19, 2012 7:12pm
Pretty much what tehAsian said up there. Nicely made. You need to add in some item choices and it would be great if you could go into more depth with everything. Tell how to play each stage of solo top instead of just a generalization. The same goes with Jungling. Add in other item choices, add in possible runes that could be used. It is looking very nice. It just needs some depth. I will also come back to +1 when you P.M. me that you've added all that.
Edit: I'm sending this guide to some of my friends on here that like reviewing new guides (hint: some are scouts). They should be able to help you make this guide as good as it can be. I like what I'm seeing so far.
1
tehAsian (247) | March 19, 2012 5:54pm
Nice guide ^^ Good use of coding and it's easy to read.

Add in information about items, maybe add a bit more depth, and I'll come back to +1~
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