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Lee Sin: Who Cares You're Smelly
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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin
Marks: I get the Armor Pen Marks because the help Lee Sin with his auto attacks and his abilities too. Armor Pen is very helpful with Lee Sin.
Seals:]/b] For Seals I get Attack Speed because Lee Sin uses auto attack alot due to his passive. These are going to help you out a lot.
Glyphs: For Glyphs I get the Cooldown Reduction runes. Lee Sin uses his abilities very often and having Cooldown Reduction will help alot.
Quintessence: For Quints I get Attack Speed for the same reason that I do in the Seals. The use of Attack Speed really helps his passive.
All together these Quints really help him out and they work for him. If you do not like them then go ahead and change them around to hwo you like.
Seals:]/b] For Seals I get Attack Speed because Lee Sin uses auto attack alot due to his passive. These are going to help you out a lot.
Glyphs: For Glyphs I get the Cooldown Reduction runes. Lee Sin uses his abilities very often and having Cooldown Reduction will help alot.
Quintessence: For Quints I get Attack Speed for the same reason that I do in the Seals. The use of Attack Speed really helps his passive.
All together these Quints really help him out and they work for him. If you do not like them then go ahead and change them around to hwo you like.
Masteries: 21/0/9
The reason I get these is because with Lee Sin you want him to have survivability but also Damage output. And with the Last mastery of Offense it helps him out alot. Also it will make it so you have Dmg output while being slightly tanky.
Again you may change these up to fit you're liking. It is really up to you.
The reason I get these is because with Lee Sin you want him to have survivability but also Damage output. And with the Last mastery of Offense it helps him out alot. Also it will make it so you have Dmg output while being slightly tanky.
Again you may change these up to fit you're liking. It is really up to you.
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
â� Cost: 60 energy.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
â� Cost: 40 energy.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage).
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
â� Cooldown: 8 seconds
â� Cost: 60 energy.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
â� Cost: 40 energy.
Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power).
Spell Vamp & Lifesteal Bonus: 10 / 15 / 20 / 25 / 30 %.
Armor Bonus: 10 / 15 / 20 / 25 / 30 .
Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
â� Cooldown: 10 seconds.
â� Cost: 60 energy.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
â� Cost: 40 energy.
Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per bonus attack damage).
Slow: 30 / 37.5 / 45 / 52.5 / 60 %.
Dragon's Rage
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
â� No cost.
Cooldown: 90 / 75 / 60 seconds.
Physical Damage: 200 / 400 / 600 (+1.5 per bonus attack damage).
Flurry
(Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
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