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Leona Build Guide by Rylande

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rylande

Leona Stunning Tank Support

Rylande Last updated on July 12, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 14


Guide Top

Introduction

Hello all, this is my personal cheat sheet for Leona. It's not an extensive guide by any means, just the way I like to play her with some explanation to my choices. I like to play her pretty agressive, so I try to get a lot of health, armor and MR.


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Runes

For runes I choose flat armor marks and seals. I am building Leona tank support, so you need to have that early armor to be able to play agressively in the botlane early on. Greater Mark of Armor and Greater Seal of Armor will take care of that need. Greater Glyph of Scaling Magic Resist is there to provide some MR to Leona. Most of the time this comes in handy during mid/late game when people start grouping up and you get hit with spells and abilities. Greater Quintessence of Health is there for the early health advantage. And you can't go wrong with some health right?


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Masteries

Masteries
1/5
3/1
4/1
2/5
2/5
1/1
3/1
1/5
3/1
4/1
4/1
2/5

Because I'm agressive, I won't go 0/21/9 on Leona. I like the added gold income and starting gold so I can buy three wards at the start so I can prevent, or at least spot, incoming ganks/reinforcements so I can engage accordingly. I could drop a point in Enlightenment , because I'm already at 40% reduction from items, but I generally save my Randuin's Omen for my last item (unless the enemy team is massively AD, or their AD is snowballing).


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Items

I start with a Faerie Charm 3 Sight Wards and 3 Health Potions. Then on my first back I pick up a Philosopher's Stone. Then I buy Heart of Gold and Boots of Speed. After that I start building towards and Aegis of the Legion and Ionian Boots of Lucidity. This is my core support build. After this I will either start building Warmog's Armor if my team is ahead or I need more health, or I will start Force of Nature if their AP is snowballing and the magic damage is too high, or I will start Randuin's Omen if their AD is snowballing.


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Skill Sequence

R > W > E > Q
I start with Shield of Daybreak always, so I can get an early stun. When an enemy overextends, this can turn it around and maybe even cost them a kill. Then a point in Zenith Blade for that early game agression. Teleport to them, stun them and hope your lane partner can do some serious damage. After that it's working towards your defense. I will max out Eclipse first, then Zenith Blade and lastly Shield of Daybreak (spending a point in Solar Flare whenever possible).