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Spells:
Heal
Ignite
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction
Pros
Great instigating attacks
Multiple stuns
Low cooldown on Ultimate with great range
Cons
Very low damage mid/late game
Can be difficult to farm
Note you will want to lane with a high damage champ or you will be fairly unsuccessful!
Leona health scaling is surprisingly quite low so I've boosted health and armor as personally I found that more often than not you are attacked by physical characters so I have focused primarily on that.
Suggestions are welcome!
To begins with Regrowth Pendant + Health Pot this lovely combination allows you to stay in lane, get those early kills, farm a little gold and get those levels without having to recall so you don't feed.
I suggest you go back when you have around 1k gold depending on how much of your gold if you have got more great, this will in tern allow you to change what order you get Ruby Crystal or Giants Belt. In addition to this you will be needing a pair of shoes Leona is slow you'll want these early game to run and hit people or just run away.
Soon as possible after this you want to buy the Warmongers Armour. Now earlier you get this the better as it gets better with the more kills of minions or champs. Luckily for you assists count towards the champ count so lots of health for you! Now this is a key item for keeping you alive
The next key item on this list of Mercury Treads. Magic resistance and tenacity great for a tank! I tried using ninja tabi for a while thing that the extra dodge and armor would be better considering the amount of health and armor I was planning to have but, in team battles being stunned for a long time is deadly.
From this point on you need to flexible. If your facing alot of magic users grab the Negatron cloak then the rest of the requirements of Force of Nature. Now Force of Nature is valuable for magic resistance and gives you that little extra boost of speed. If its a lot of physical attackers go for Thornmail and grab the Chain Vest 100+ armor and 30% damage returned to the attacker, not only does this keep you alive but punishes them for hitting you.
At this point you will prob be cursing Leona for her lack of damage and rightly so! Her base damage sucks and her AP scaling also sucks. Now Atma's Impaler is a wonderful weapon for Leona she will have a huge amount of health and this should give you around 60 extra damage in late game, if you want to get it earlier up to you but I would not suggest it as the damage would not be worth it!
Admittedly I have never had the gold to get trinity force by this point as I have usual won by this point. But this give a boost in a few vital areas for Leona, attack speed for landing that final killing blow, damage which is always nice and Sheen's passive ability of after using a spell improving the damage of the next melee attack by 150% not to be snuffed at.
You will notice that I haven't included any Mana items or Ability Power, first and foremost you are a tank and damage is the job of the other members of the team! On the mana front Leona pool is more enough to keep her in the battle and her abilities are rather cheep even at level 5!
As I have previously said any recommendations are welcome!
Heal
I personally like heal as in early game it keeps you in the lane and in later team battles might just be a game changer keeping you and others in the team.
Ignite
Very valuable in early game and good for finishing those characters who you either miss with your Zenith Blade or just cant land that last damaging hit.
Ghost
Great for chasing down those pesky runners and for escaping when things take a turn for the worse!
Teleport
This allows you to get were the action is, but personally I tend to stick in my lane until the team fights start
Shield of Daybreak: Deals extra damage on next hit and stuns for 1.25 seconds! Brilliant spell great throughout the game especially in early stages attract someone under your tower stun em and let the tower to do the work. And ofc can be use for simple stunning to stop them from escaping or just to make a good gank easier. Can be combined with Zenith blade to make a great combo to instigate a fight.
Eclipse: Boosts magic resistance and armor for 3 seconds, after 3 sec bursts outwards dealing AoE damage if it causes damage to anyone the shield lasts and extra 3 seconds. This spell is great for farming, getting your inevitable assists in team battles and also when your trying to chase down that last pesky champ!
Zenith Blade: very much like Jarvan's Lance and Standard combination. It travels through all the Champs dealing damage and dragging you to the last target hit. Very useful for chasing down runners and instigating fights. Worth putting one point in the early game but leave it to the end to finish it off.
Solar Flare: Calls down a AoE damaging solar flare, those caught in the center are stunned and those who are only clipped by it are slowed. Great for stun locking people, causing large amounts of AoE damage and with it huge range great for instigating or finishing of Champs.
When choosing what skills to level focus equally between Shield of Daybreak and Eclipse as these are your bread and butter attacks for solo and team battles, improving suvivablity and causing a little be of mayhem.
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