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Leona Build Guide by Richard Stomper

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Richard Stomper

Leona : Wall of Solid Sunlight (Is subject to change)

Richard Stomper Last updated on July 17, 2011
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

I find that playing Leona as a full tank is quite rewarding. Both for yourself, and for your team. This build is usually how I got about building her. Having the ability to give your team members bonus damage to your enemies requires you to be in the thick of the fight, and having the health, armor, and magic resistances to be able to get in, mark, stun, and successfully CC your opponents AND come out alive is essential.
And always remember


Guide Top

Stay Flexable.

This build focuses on having AD carries (MF,Tryn, etc,etc) Not focus you because of the thornmail. That being said FOCUS THE DPS CARRIES. Another point I should make is if the entire team is mostly AP casters don't focus on armor
Builds are flexible : Add your own twist to them. See what happens, experiment a little. (I know I would)


Guide Top

Creeping

Leona isn't a successful creeper, she's too bright and everyone see's her coming.
ahem...
In all seriousness. Leona is a terrible creeper, she is able to get most if not all the minions down to excruciatingly low health only to run around and auto attack them once or twice while your minions mop up.
BUT!
Leona is able to make other poor farmers be stupidly awesome, her passive which gives a significant amount of bonus damage makes most poor farmers (Poppy in particular) fairly decent. It also makes characters with AoE, or multi-hit abilities (Fiddle, Anivia, Ryze) clear entire minion waves with one spell.


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Unique Skills

Leona's Passive: Sunlight has wonderful properties and potentials. While being useless for her, she makes her team mates do increased damage to marked targets. Making poor farmers gods, and teamfights go more and more into your favor. One thing to remember is that ANY damage to a marked enemy procs your passive. that means DoTs, Sustained AoE effects (anivia) procs for a significant amount of damage.


Guide Top

Team Work

Its the MOST important thing about Leona. She HAS to- no... NEEDS to help her team everywhere and anywhere she can.
She has awesome synergy with AD carries, especially ranged DPS. However people who do extra bonus damage on hit after abilities (Specifically Lux) make these two Light users pretty outrageous, truly truly truly outrageous.
Like stated before : Leona isn't about getting kills, shes about getting your team kills and feeding your carries. A fed Ash, Leblanc, Tryn, Vayne etc. is a very deadly team.
Offense is a GREAT defense,


Guide Top

Things to remember...

Leona, while being a fairly decent tank, has very little farming capabilities. And because shes more of a "Support" tank (her passive) it means you wont be likely to get a lot of kills, or get very farmed in lane. You'll be heavily reliant on getting assists.

Rule to remember : Do NOT get left alone. Leona's passive is to give your TEAM extra damage, not yourself. And while Leona can pack a punch, her Cool Downs are so long that you'll be doing nothing but auto attacks for 4-6 seconds.