Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I have made Brand my main Champ as I feel he has everything needed to be an amazing Nuker and Team Support/Killer.
Brand is a Ranged Mage. He specialized in AoE (Area Of Effect) Damage and excels in Team Fights. He does take time to get used to as with any Champion. Each ability also has a secondary effect that links to his passive/ spell used. Learning how to maxamise these 'secondary' effects, is what will separate you from the rest of the pack. If you are looking for a Champion who can stun, Deal huge amounts of dps in a single spell combination and enjoy watching your enemies burn and die from dot effects (Damage Over Time) . Then Brand is your Man!
WHOOPS! Published - Edit Inc ;)
Pros / Cons
+ GREAT harasser
+ His early game Dps is among the highest of all Champs
+ 2 Second Stun Effect
+ Full range of AOE spells
+ Good CD on Spells
+ Spells do not cost an arm and a leg to cast (Low amount of mana per spells)
Mpen for Red this is non Negotiable. This will help wit early game pressure on your Enemies.
I went with MP5 as your spells do not cost a great deal of mana. You will find with Dorans Ring + 9 of these babies you wont be needing huge mana regen items. This will allow you to still play agressive and not worry about being oom. As with the right casting and level ( Greater level = Greater mana regen) you shouldnt find yourself being out of mana, except when there is a mass team fight and you need to expend all your CDS.
I chose to go with CDR NOT Ap per level or Flats as you want to aim for almost 40% CDR on Brand. This will allow you to get off your Stun every few second. Your stun is vital in 1v1 fights and also vital when saving a team mate.
I went with AP Flats here as your getting almost 15AP from the start , this stacked with Dorans Ring gives you a great amount of Ap for starter thus allowing you to remove over 100 Health per CONFLAGRATION at level 1 from an enemy target.