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Kennen Build Guide by Pkarpkar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Pkarpkar

Little Ninja, Big Powers

Pkarpkar Last updated on January 10, 2012
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Ability Sequence

1
4
7
9
10
Ability Key Q
2
5
8
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

http://edge1.mobafire.com/images/add-10.png

Pros
High damage
Low cooldown
Long range
High movementspeed
(Energy - Sometimes it's good, sometimes it's bad)
Stuns
Ultimate hits more in teamfights



Cons
Very squishy
Get easy focused
He got his "Thundering Shuriken" It's a skillshot
(Energy - Sometimes it's good, sometimes it's bad)


Guide Top

http://edge1.mobafire.com/images/add-10.png

Hey, I've been playing for a while now, I like to play Kennen, so I'd like to make a build to him, this is my first build, and I'm trying to make it as good as possible, my english grammar isn't the best, but I'll try ! :-)

- I'm not sure, I'll make the texts fancy colors, and images. My point with this build isn't to make the page looking over-awesome, It's to show YOU, how to play Kennen like a BAWS!


Guide Top

http://edge1.mobafire.com/images/add-10.png

Kennen is a powerful AP champion, after my opinion one of the strongest AP's because of his stun, and his burst damage in late-game teamfights

Q = THUNDERING SHURIKEN
W = ELECTRICAL SURGE
E = LIGHTNING RUSH
R = SLICING MAELSTROM/Ultimate


Guide Top

http://edge1.mobafire.com/images/add-10.png

My favorite is Flash + Ignite

Flash: You already got your E tou escape, or hunt your enemies, but it's always good with an extra hunting/escapeing spell

Ignite: Make okay amount of damage, and you never know, when the enemy got low health and you just need to put an Ignite on him, and then he dies.

Ghost: It's good, to escape too, but you still got your E, wich increase your movementspeed

Exhause: It can be good, but you got stun, so I don't recommend that

Teleport: Always good, but I never use it.