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Nocturne Build Guide by Arrav

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Arrav

< ERROR > Nocturne Build--

Arrav Last updated on July 31, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
10
15
17
18
Ability Key W
2
8
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Table of Contents
Guide Top

Nocturne in game !

My advice is to start exactly Items listed above. If you are a match against a tank, buy Stark's fervor or Warmog's Armor (sell Yomuu's Ghostblade). Do not write a lot because you know many of the tactics of night!


Guide Top

Spells>

Skills
Passive: Umbra Blades

Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.

Nocturne's basic attacks reduce this cooldown by 1 second.

Explanation:


As shown in the video, this skill is extremely deadly from level 1 onwards, simply having a super tiamat passive is a huge deal when it comes to clearing waves, jungling and teamfights. This spell should be looked like as a fairly short cd AOE spell that Nocturne has at his disposal as it scales all game.




Q: Duskbringer

Nocturne throws a shadow blade which deals 60/110/160/210/260 (+75% attack damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.

While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.

Cooldown 10 seconds

Cost 60/65/70/75/80 mana

Range 750

Explanation:

One of Nocturne's main skills, this allows him to do multiple things such as run/chase people, farm/jungle better as well as give him a attack buff. This will be maxed first as it's simply too strong to pass up and without this skill, Nocturne would be irrelevant without his ultimate. Though remember, it's AOE is fairly small despite the animation and be very careful when aiming this at a group of jungle minions as it's likely to miss one if you're careless.




W: Shroud of Darkness

Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.

Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability.

If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.

Cooldown 20/18/16/14/12

Cost 50 mana

Explanation:

Ths will be one of the things allowing Nocturne to be a bruiser as it'll block possibly a pivotal disable or damaging spell so he can go in effectively. Without this, it's highly likely he'd be similar to master Yi where people could mindlessly throw spells out and kill him. However I only get one point in this at level 2 and max it last as his other skills are far more important to level.




E: Unspeakable Horror

Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+100% ability power) magic damage over 2 seconds. If Nocturne stays within 600 range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).

Cooldown 15/14/13/12/11 seconds

Cost 60/65/70/75/80 mana

Range 400

Explanation:


While Duskbringer is important, this spell will be very useful in adding some CC component to Nocturne's chase/fleeing/teamfighting capabilities and leveling this over W is in order to have the enemy feared for a longer time and more often.




R: Paranoia

Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.

While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/300/450 (+120% attack damage ) physical damage.


Cooldown 160/130/100 seconds

Cost 100 mana

Range 2000/2750/3500

Explanation:


The other big spell Nocturne has is this, the ability to wipe out the opposing team's vision and add be able to gank from a significant distance. This is extremely useful against split pushers who like to hit towers until they force someone to run back, with Nocturne, it's extremely hard not to get caught by him when he uses this. Other uses are gank/vision oriented as shown in the video, this is extremely deadly with corners and brushes.